Pretty much done. I still need to add up how much I spent on equipment and go over skills with a fine-toothed comb. I can re-work the history to include any sort of plot hook you might need, Kambei.
Ishimaru Taiki
Background:
Third son of the Ishimaru clan, Taiki never had the same burden his two older brothers bore. While his eldest was the heir and his second brother the second in line, Taiki was largely ignored by his father. He spent his childhood in the same manner as his brothers, but while they were rewarded for success and punished for failure, his training was deemed unimportant. Many of his days were spent at court, where he became an excellent collector of rumours and secrets. His friendly manner and outgoing personality allowed him to make fast friends of many who would keep information from the Ishimaru and, in turn, the Emperor. His reputation and honor grew, and he became too confident in his ability, speaking where he should not of the clan’s intentions. When his loose lips cost the clan an important business deal, his father decided the honey-tongued youth should be put to use away from court. He was sent to command a small unit of cavalry specializing in scouting the borders of the clan’s holdings. He found a true calling as a mounted archer, where his small frame and weak arms mattered little. His skill as a horseman is immense for one of his young age, and he has an excellent reputation as a marksman. Two years of fighting masterless warriors in the highlands have given him a more serious outlook on life, and his father determined it was time for him to return to court.
Appearance:
Taiki is a small man, with the wiry limbs of one accustomed to life atop a horse. He considers his appearance a matter of honor and is seldom seen with a ruffled or unkempt appearance. He carries his bow at all times, even in court. While this has caused a few raised eyebrows, his service to his clan has proven him as a warrior as well as a diplomat, and very few men his age would challenge him to a contest of archery. He keeps his hair carefully folded into a single string atop his head, and one who pays close attention to his actions might find him checking its position with his hand every few moments when he thinks nobody is looking.
About this character:
Taiki is a friendly man, willing to speak as equals with others, even those not of the more noble bloodlines. He has a way of making fast friends with total strangers, building quick confidences and swaying moods with ease. He has found himself easily duped in the past, however; he does not deal well with one who has the same talent he does. He finds it difficult to detect when others are being less than forthright. In battle, Taiki stays mounted as often as possible, taking advantage of his ability in the saddle and with the bow.
Age: 19
Height: 5’6”
Weight: 120
Hair: black
Eyes: black
Class: Kuge of the Noble bloodline
Level: 3rd
Starting Honor: 63
Starting Wealth: 2000 Toraisen
Statistics:
STR: 8 (-1, costs 2, -2 bloodline)
DEX: 16 (+3, costs 8)
CON: 8 (-1, costs 2, -2 bloodline)
INT: 14 (+2, costs 4, +2 bloodline)
WIS: 10 (+0, costs 2)
CHA: 16 (+3, costs 6, +2 bloodline)
Hit Points: 13 (7+3+3)
Saving Throws:
Fortitude: +3 (base +3, CON -1)
Reflex: +4 (base +1, DEX +3)
Will: +3 (base +3, WIS +0)
Armor Class: 21, 23 mounted (Base 10 + 5 armor + 3 Dex + 3 Cha from Banter feat)
Base Attack Bonus: +2
Weapons/attacks:
Daikyu +7 (Damage: 1d8 Crit: x3 Range: 110 ft, +2 to hit against armored opponents)
Himo-gatana +1 (Damage: 1d4 Crit: 19-20/x4 Range: 10 ft)
Yari +1 (Damage: 1d8 Crit: x3 Range: 20 ft)
Skills:
Skill points- 36 (24+6+6)
Appraise +2
Balance +3
Bluff* +12 (5 ranks, +3 Cha, +2 Bloodline, +2 Persuasive feat)
Climb -1
Concentration -1
Craft +2
Decipher Script +2
Diplomacy* +8 (3 ranks, +3 Cha, +2 Bloodline)
Disguise +3
Escape Artist +3
Forgery +2
Gather Information*+11 (6 ranks, +3 Cha, +2 Bloodline)
Handle Animal* +7 (1 rank, +3 Cha, +3 Born to the Saddle ability, only applies to horses)
Heal +0
Hide +3
Intimidate* +8 (3 ranks, +3 Cha, +2 Persuasive feat)
Jump -1
Knowledge (law)* +4 (2 ranks, +2 Int)
Knowledge (nobility and royalty)* +4 (2 ranks, +2 Int)
Knowledge (politics)* +4 (2 ranks, +2 Int)
Knowledge (tactics)* +6 (4 ranks, +2 Int)
Listen +0
Move Silently +3
Perform (flower arranging)*
Perform (Tea Ceremony)*
Ride* +12 (6 ranks, +3 Dex, +3 Born to the Saddle ability, only applies to horses)
Search +2
Sense Motive* +2 (2 ranks)
Spot +0
Survival* +0
Swim -1
Feats and class abilities:
Jobajutsu Martial Arts Style (starting feat, +2 AC when mounted, also applies to mount)
Persuasive (Bloodline feat, +2 on Bluff and Intimidate checks)
Mounted Combat (1st level Kuge feat, Ride check result becomes the mount’s Armor Class if it’s higher than the mount’s regular AC)
Weapon Focus- Bow (2nd level Kuge feat, +1 to attack with bow)
Banter (3rd level feat, add Cha bonus to AC)
Mounted Archery (3rd level Kuge feat, penalty you take when using a ranged weapon while mounted is halved: -2 instead of -4 if your mount is taking a double move, and -4 instead of -8 if your mount is running)
Bloodline Abilities
Court education: A noble receives a bonus feat from the following list: Deceitful, Diligent, Educated, Mounted Combat, Negotiator, Persuasive, Skill Focus, Weapon Focus (any bow), Weapon Proficiency (bows).
Intrigues and machinations: The noble gains a +2 bonus to all Bluff, Diplomacy, and Gather Information skill checks.
Imperial sage: Nobles gain a +1 bonus to their starting wealth roll for each rank they possess in a Knowledge skill.
Majesty of Learning: Nobles gain +1 Honor for each rank they possess in a Knowledge skill (a character normally gains +1 honor per 2 ranks in certain specializations).
Literacy: Nobles can read and write all the languages they speak at 1st level.
Starting Wealth: You begin play with 3d6 times your honor in starting Toraisen. The minimum starting wealth for a noble is 123 Toraisen (3 x 41); the average starting wealth for a noble is 495 Toraisen (11 x 45); and the maximum starting wealth for a noble is 900 Toraisen (18 x 50).
Starting Honor: 41-50
Social Privileges: Nobles are allowed to learn the use of any weapon and may carry swords freely (though they may not wear the daisho—the twin katana and wakizashi of the warrior class). A noble can gain a post in the capital paying 1 Koku per 5 Honor in yearly salary.
Abilities: +2 Int and +2 Cha, -2 Str and –2 Con. You are educated and trained in the arts of diplomacy but your sedentary lifestyle puts you at a disadvantage in combat.
Equipment:
Do-maru medium armor, masterwork
Yari
Himo-gatana x2, kept tucked into sleeves
Daikyu, masterwork, with covered quiver and 50 pointed arrows, additional quiver on mount with another 30 pointed arrows, 10 fire arrows, 2 whistling arrows, and 8 pear head arrows
Backpack
-50 feet silk rope
-bedroll
-winter blanket
-flint and steel
-inkpen and ink
-scrollcase with 10 sheets of parchment
-four torches
-four days trail rations
Waterskin
Saddlebags
-four changes of clothing, noble’s outfit
-tent
-pound of soap
Light Warhorse
Size/Type: Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 16 (-1 size, +1 Dex, +4 natural, +2 leather barding), touch 10, flat-footed 13, additional +2 when mounted
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
The warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. A light load for a light warhorse is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A light warhorse can drag 3,450 pounds.