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Guest 6801328
Guest
A few changes I would like to make:
1) Make ranged roguery less desirable. Or make it a specific sub-class. Rogues should be stabby.
2) Create a reason to make daggers preferable (at least in some way) to short swords. (Oh, and delete rapiers from the game. Thanks.) Greyhawk Initiative with the optional "roll your weapon's damage die" rule would do this, for example.
3) Make the effectiveness of stealth less dependent upon DM interpretation. The biggest buzz kill for rogue pleasure is a DM who simply doesn't like what he (or she) views as "unrealistic" stealth, and therefore basically never lets you sneak around. Magical fireballs? Sure. Martial healing? Sure. Sneaking up behind somebody locked in desperate combat with your ally? Never.
1) Make ranged roguery less desirable. Or make it a specific sub-class. Rogues should be stabby.
2) Create a reason to make daggers preferable (at least in some way) to short swords. (Oh, and delete rapiers from the game. Thanks.) Greyhawk Initiative with the optional "roll your weapon's damage die" rule would do this, for example.
3) Make the effectiveness of stealth less dependent upon DM interpretation. The biggest buzz kill for rogue pleasure is a DM who simply doesn't like what he (or she) views as "unrealistic" stealth, and therefore basically never lets you sneak around. Magical fireballs? Sure. Martial healing? Sure. Sneaking up behind somebody locked in desperate combat with your ally? Never.