Probably because Permanent was the game term for "Lasts until dispelled" in 3.5, and they seem to have kept the same Instantaneous vs Permanent distinction in 5e, but forgot to actually state what a duration of Permanent meant in the 5e rules.
Thus they thought the effect of polymorph and similar spells was already covered until they realised that that part had actually been omitted in the magic rules.
Totally agree.It would be nice if the D&D team could take a hint from the MTG team and create, I dunno, a document of some sort that can be easily referenced and downloaded that provides a consistent definition of terms. It could even be used across editions!
I mean, everyone who plays MTG knows what First Strike is. And the definition of First Strike hasn't changed, ever. But to this day we're still trying to decipher what "permanent" means and apparently even the authors can't get their wording straight.
Beyond that, this is one of the problems with attempting to use "common language" to write rules.
Totally agree.
Even a permanent can be removed from the game, destroyed, dispelled, etc...in MTG
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Can't say I quite agree with that, myself. RPGs are different from TCGs. I think flexibility in regards to rules is part of what makes dnd good.If Chris Cocks (and others at WOTC) really want D&D to become an evergreen product they're going to have to do this. We can't be sitting at the table 5 years from the launch of edition and wondering if any action is an Action or if it's "something else"TM. We can't have these kind of flubs where they forget to define a term in the PHB only to release a completely different definition online in a tweet or in a different book that not everyone may buy.
I think it's more a problem of half-assing things. Like you said - the authors often don't seem to agree on what the rules mean, and have a habit of 'clarifying' things in ways that are nonsensical or conflicting.Beyond that, this is one of the problems with attempting to use "common language" to write rules.
It would be different if the rules were clear.Can't say I quite agree with that, myself. RPGs are different from TCGs. I think flexibility in regards to rules is part of what makes dnd good.
Not that rulebooks should contradict each other, but having some fuzzy areas seems ok to me.
A glossary of terms would have been nice in the back of the book.
Can't say I quite agree with that, myself. RPGs are different from TCGs. I think flexibility in regards to rules is part of what makes dnd good.
Not that rulebooks should contradict each other, but having some fuzzy areas seems ok to me.
Exactly, when you have to talk about: ROI, RAW and Rxx, and Rxq etc... it makes for all the fuzziness. Like MTG before they got their act together with "the stack"..LOLOr even just an index without pointless reference chains.