[sblock=Cyril, the Negotiator]
STR 8 (-1)
DEX 14 (+2)
CON 10 (+0)
INT 14 (+2)
WIS 10 (+0)
CHA 18 (+4)
Initiative: +6
Perception: +0
Defense: 14 (+2 DEX, + 2 Class)
HP: 24
FOR +4 (Base +4, +0 CON)
REF +4 (Base +2, +2 DEX)
WIL +4 (Base +4, +0 WIS)
BAB: +2
Class: Charismatic 3/Negotiator 2
Experience: X,XXX
Starting Occupation: White Collar (Knowledge: Civics & Research)
Reputation Bonus: +3
Action Points: ??
Wealth Bonus: ???
Weapons
None
Skills
Bluff +14/+17 (8 Ranks, +4 CHA, +2 Deceptive) / +3 Fast Talk
Diplomacy +14/+17 (8 Ranks, +4 CHA, +2 Trustworthy) / +3 Fast Talk
Disguise +12 (6 Ranks, +4 CHA, +2 Deceptive)
Gather Information +12 (6 Ranks, +4 CHA, +2 Trustworthy)
Intimidate: +10 (6 Ranks, +4 CHA)
Knowledge: Civics +9 (6 Ranks, +2 INT, +1 Occupation)
Knowledge: Popular Culture +8 (6 Ranks, +2 INT)
Knowledge: Streetwise +8 (6 Ranks, +2 INT)
Profession: Lawyer +6 (6 Ranks, +0 WIS)
Sense Motive: +6 (6 ranks, +0 WIS)
Class Abilities
Conceal Motive: +(Negotiator Level) to oppose Sense Motive checks.
Dazzle: Using an attack action, apply a -1 penalty to an opponent's attack rolls, ability checks, skill checks, and saving throws for (Charismatic Level) rounds. Requires a DC 15 Charisma Check (+ Charismatic Level). If successful, the target resists with a Will Save (DC = 10 + Charismatic Level + Charisma Modifier).
Fast Talk: Apply Charismatic level as competence bonus on any Bluff, Diplomacy, or Gamble checks made to lie, cheat, or otherwise bend the truth.
React First: If the character is communicating with a potential enemy and hostilities break out (as long as the character does not start them), they gain a free readied action that can be either a Move Action or Attack Action before initiative is rolled.
Feats
Alertness: +2 to Listen & Spot Checks
Deceptive: +2 to Bluff & Disguise Checks
Improved Initiative: +4 to Initiative
Personal Firearms Proficiency: Use personal firearms without penalty
Simple Weapons Proficiency: Use Simple Weapons with no penalty
Trustworthy: +2 to Diplomacy & Gather Information Checks
Languages
English
[sblock]Future Planning: Cyril
L6 Glamourist 1
BAB +3, F/R/W: +4/+4/+4, DB: +3, Self-Confidence, Feat: ???
L7 Glamourist 2
BAB +4, F/R/W: +4/+5/+4, DB: +3, Hidden Motives[/sblock][/sblock]
[sblock=Cyril, the Psychic Wonder]
STR 8 (-1)
DEX 14 (+2)
CON 10 (+0)
INT 14 (+2)
WIS 10 (+0)
CHA 18 (+4)
Initiative: +6
Perception: +0
Defense: 14 (+2 DEX, + 2 Class)
HP: 22
FOR +2 (Base +2, +0 CON)
REF +4 (Base +2, +2 DEX)
WIL +4 (Base +4, +0 WIS)
BAB: +2
Class: Charismatic 3/Telepath 2
Experience: X,XXX
Starting Occupation: White Collar (Knowledge: Civics & Research)
Reputation Bonus: +3
Action Points: ??
Wealth Bonus: ??
Weapons
None
Skills
Bluff +14/+17 (8 Ranks, +4 CHA, +2 Deceptive)/+3 Fast Talk
Diplomacy +14/+17 (8 Ranks, +4 CHA, +2 Trustworthy)/+3 Fast Talk
Disguise +12 (6 Ranks, +4 CHA, +2 Deceptive)
Gather Information +14 (8 Ranks, +4 CHA, +2 Trustworthy)
Intimidate: +12 (8 Ranks, +4 CHA)
Knowledge: Civics +9 (6 Ranks, +2 INT, +1 Occupation)
Knowledge: Popular Culture +8 (6 Ranks, +2 INT)
Knowledge: Streetwise +8 (6 Ranks, +2 INT)
Profession: Lawyer +6 (6 Ranks, +0 WIS)
Sense Motive: +6 (6 Ranks, +0 WIS)
Class Features
Dazzle: Using an attack action, apply a -1 penalty to an opponent's attack rolls, ability checks, skill checks, and saving throws for (Charismatic Level) rounds. Requires a DC 15 Charisma Check ( + Charismatic Level). If successful, the target resists with a Will Save (DC = 10 + Charismatic Level + Charisma Modifier).
Fast Talk: Apply Charismatic level as competence bonus on any Bluff, Diplomacy, or Gamble checks made to lie, cheat, or otherwise bend the truth.
Psionic Skills: Psionic skills are available.
Psionic Powers: 10 Power Points/Day; Powers Known: (0) Daze, Far Hand, & Missive; (1) Attraction & Charm Person (5 Free 0-Level Manifestations/Day).
Trigger Power: Can attempt to manifest a power for no power point cost: Charm Person (DC 13 Charisma Check). If check fails, pay normal manifestation cost.
Feats
Deceptive: +2 to Bluff & Disguise Checks
Improved Initiative: +4 to Initiative
Personal Firearms Proficiency: Use Personal Firearms with no penalty
Simple Weapons Proficiency: Use Simple Weapons with no penalty
Trustworthy: +2 to Diplomacy & Gather Information Checks
Wild Talent: Manifest Burst (ML2) 3/day for no power point cost
Languages
English
[sblock=Future Planning: Cyril (Maybe)]
L6 Glamourist 1
L7 Glamourist 2[/sblock][/sblock]
Not sure which way I'm going yet. Both get me to Glamourist. Negotiator makes me slightly tougher. Telepath lets me keep most of my Charisma skills topped up and gives a variety of minor psychic powers. I think the latter is also a little more interesting from an RP perspective, especially if I tied Cyril's psychic awakening to the interaction with the BlueTooth headset.