Check out the Astral Deadnought from Mordenkainen's Tome

WotC's Nathan Stewart celebrated hitting 5,000 Twitter followers by sharing a page from Mordenkainen's Tome of Foes, the upcoming D&D book due for release next month. The art gloriously evokes Jeff Easley's art from the cover of 1987's Manual of the Planes (a monster originally called an "ethereal dreadnought" and changed to "astral dreadnought" in D&D 2E).

WotC's Nathan Stewart celebrated hitting 5,000 Twitter followers by sharing a page from Mordenkainen's Tome of Foes, the upcoming D&D book due for release next month. The art gloriously evokes Jeff Easley's art from the cover of 1987's Manual of the Planes (a monster originally called an "ethereal dreadnought" and changed to "astral dreadnought" in D&D 2E).

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Voort

Explorer
An underwhelming opponent in a straight-up brawl, sure. But against PCs using an Astral Projection spell, that Sever Silver Cord ability is a 5% chance of instant death three to six times per round. Would make a nasty ambush predator...
 

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Brightmane

Villager
Also consider that it can potentially remove a problem opponent each round with Donjon Visit, effectively locking out said 20th level barbarian while it kills a softer target. It is also faster than most players on the Astral, allowing it to do hit and run attacks. If the party chases it, they risk spreading themselves out.
 

Also consider that it can potentially remove a problem opponent each round with Donjon Visit, effectively locking out said 20th level barbarian while it kills a softer target. It is also faster than most players on the Astral, allowing it to do hit and run attacks. If the party chases it, they risk spreading themselves out.

According to Xanathar's this thing should be over powered by the characters if they are level 20. Level 19 for 4 characters or level 17 for 5 players are the levels this thing should be more equal to them on.
 

It looks like they are trying to make an opponent that is more interesting in combat, rather than just a big bag of hit points (like people keep asking for). To do so, the raw numbers that determine CR will have to be less than similar creatures. That said, I do feel like the damage resistance is useless at this level, so I hope that's just a ribbon not considered part of CR calculation.

With up to 6 attacks per round, that chance of a critical that instantly slays a character is not insignificant, and it could make for a tough fight if the antimagic field and legendary donjon action are wielded by the DM with skill.
 

A level 20 barbarian could take this thing in a fight. It just doesn't have the numbers. I guess the anti-magic cone is supposed to be scary, but that only works in one direction at a time, and there's nothing stopping you from just running in a circle around it.
No need to run, since it's encountered only in the Astral Plane where gravity is subjective and there's very little in the way of a "ground" anywhere, you can fly around it without magic.
 



Prakriti

Hi, I'm a Mindflayer, but don't let that worry you
Is that supposed to be scary? It's big three-legendary-action special ability does 15 damage, with a save for half.

A level 20 barbarian could take this thing in a fight. It just doesn't have the numbers. I guess the anti-magic cone is supposed to be scary, but that only works in one direction at a time, and there's nothing stopping you from just running in a circle around it.
A level 20 barbarian has to succeed on a DC 19 Charisma saving throw every round or lose its turn. That's one dead barbarian, if you ask me.
 

dave2008

Legend
Its low. The DMG recommends 400-445 for a cr 21 monster. And an AC of 19 vs. the 20 it has.

FYI, the DMG list effective HP. Per the guidelines you would have to multiply the 297 x1.25 (resistances) which gives an effective HP of 371, + 30 for each use of Legendary resistance, so 461 effective HP and an effective AC of 22 (maybe higher w/ the antimagic cone):

By my quick calculation you get:

Defensive CR: 23 (see above)
Attack CR: DPR = 131 = 20 + 3 for attack bonus (16-10)/2 = CR 23

So that should be total CR 23. No I am guessing they didn't use the resistance multiplier (though the said they assume no magic weapons, this implies otherwise). So you get:

Defensive CR: 20
Attack CR: 23

Total CR 21.5, rounded down to 21. Seems by the book to me.
 


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