Jefferson Grant, male archaeologist, Def 4; HD: 6+3d6+8 (hp 20); Init +0; Spd 30 ft.; AC 12 (+2 Class), touch 10, flat-footed 10; Base Atk/Grp: +2/+3; Att rifle +2 ranged (2d10, x3); SV: Fort +3, Ref +4, Will +5; Str 13, Dex 10, Con 14, Int 16, Wis 12, Cha 18.
Skills and Feats: Appraise +10, Bluff +11, Climb +1, Diplomacy +11, Knowledge (archaeology) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (occult) +10, Research +10, Search +10, Speak Other Language(Egyptian 1, Ancient Egyptian 3, Greek 1, Latin 2, German 1, French 2, Arabic 1) 7, Spot +8; Sensitive, Wealthy, Weapon Proficiency (rifle).
Possessions: $18,802, Lee-Enfield Mark III rifle (2d10 x3, bolt 10/mag, range 200, 2x box ammo (200), hard rifle case, wool golf cap, leather shoes, cashmere suit, , shirt, lace bottom breaches, 10 pencils, 5 writing pads, hiking boots, leather gloves, 10 volume encyclopedia, gold pocket watch, house (for a year).
Sanity: 60/99. Starting:60
Core Skills: Appraise, Bluff, Climb, Diplomacy, Knowledge (archaeology), Knowledge (geography), Knowledge (history), Knowledge (occult), Research, Search, Speak Other Language, Spot
Jefferson was born in the United States, but was sent to boarding schools in Europe at a very early age by uncaring parents. He became fascinated with the history of the world while visiting the museums of France, German, and Britain. He later enrolled at a British university near London to study archaeology, and graduated with honors. Sadly, his parents passed away before he finished school, but his inheritance has allowed him to begin planning expeditions of his own, specifically to Egypt to study the pyramids.
Jefferson is a suave product of proper education and aristocracy. He dresses well, if not as fine as he could, and he has an overwhelming charm that women find irresistible. Lately though he has begun to have strange feelings when visiting certain museums. He is usually quite at home working at night at the museums, staying after the other staff has long gone home, but certain statues and items have begun to evoke unnatural fear in him. He sometimes thinks he hears noises or seas someone when no where is there, but he as written this off as paranoia and thinks the coming trip to Egypt will do him good, with its exercise and fresh air.