One issue is the PHB rules did not seem specific on if someone had to be merely touched by an area, or if a certain percent of the target had to be in the area. The DMG's grid rules specify for circles, but remain silent for cones and other area types.Generally, yes, a 15' cone spell will be able to reach a person standing directly on top of a 15' sphere's point of origin from outside the sphere. That's because a person takes up space, and a point of origin does not. However, some spells can block other spells.
If an area of effect is circular and covers at least half a square, it affects that square.
And an ill defined one at that!Grid rules might add a complication or two.
Because "must be translated onto squares or hexes" will be read by some as the area has to become squares like 3E's bizarrely shaped "cones", while others, like myself, will read it as only the point of origin has to align to the grid, then the area is shaped just as gridless.The area of effect of a spell, monster ability, or other feature must be translated onto squares or hexes to determine which potential targets are in the area and which aren't.
Choose an intersection of squares or hexes as the point of origin of an area of effect, then follow its rules as normal.
Are you sure the group is actually using the square grid rules, or does there just happen to be a battlemat underneath the play area. There can be differing levels of how 'hard grid' a DM runs things. Are you marking intersections of origin for area effects and light radii? Because for groups I play in, the square mat is just there to help measure distance, not to cage folks into individual squares.I'm using square grid.
Sounds about right. 15' cone that starts in front of someone is going to clip you just enough while the attacker will be just outside your self centered 15' radius.I asked because my cleric died in a situation like this last grid posted by scorpio616.