Converting original D&D and Mystara monsters

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GrayLinnorm

Explorer
Mortis said:
Count as adamantine for the purposes of bypassing DR etc?


That's 20 - 80 minutes which seems rather long...

Con damage with Ability Focus (poison) or just a special ability to save a feat. :)

Regards
Mortis

Not as long as a lich's paralysis.

I agree with the adamantine claws.
 

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Shade

Monster Junkie
Mortis said:
Count as adamantine for the purposes of bypassing DR etc?

Yep. I know there are a few monsters that do this already...just need to locate 'em. ;)

Mortis said:
That's 20 - 80 minutes which seems rather long...

Yeah, that does. At that length, might as well just say 1 hour for simplicity's sake.

Mortis said:
Con damage with Ability Focus (poison) or just a special ability to save a feat. :)

Either way. Racial bonuses are used on occasion. :)

GrayLinnorm said:
The goristro, which is CR 16 in Fiendish Codex I, has an intelligence of 5.

Not all demons need to be brilliant tacticians.

True, but the goristro is more the exception than the rule, being little more than a siege engine/pet.

Still, I suppose 8 isn't so bad. The jarilith still has a fair array of tactics and spell-like abilities at Int 8. We should take a look at the module again and see how the ostegos behaved when used.

Here are stats for some other 6-8 HD demons...

Uridezu: Str 13, Dex 17, Con 13, Int 8, Wis 14, Cha 14
Colchiln: Str 22, Dex 8, Con 28, Int 8, Wis 12, Cha 10
Succubus: Str 13, Dex 13, Con 13, Int 16, Wis 14, Cha 26
Ekolid: Str 10, Dex 16, Con 15, Int 10, Wis 18, Cha 13
Bar-lgura: Str 22, Dex 19, Con 19, Int 13, Wis 14, Cha 12
Earth Demon: Str 17, Dex 8, Con 16, Int 5, Wis 8, Cha 7
Skurchur: Str 15, Dex 20, Con 14, Int 15, Wis 19, Cha 18
Babau: Str 21, Dex 12, Con 20, Int 14, Wis 13, Cha 16

So assuming Int 8 and modifying Mortis's earlier suggestion slightly, how does this look?

Str 19, Dex 15, Con 15, Int 8, Wis 13, Cha 12
 

Mortis

First Post
Shade said:
So assuming Int 8 and modifying Mortis's earlier suggestion slightly, how does this look?

Str 19, Dex 15, Con 15, Int 8, Wis 13, Cha 12
Close enough for me to agree with. :)

Regards
Mortis
 


Shade

Monster Junkie
Here's some more on the death demon from Castle Amber. This might shed some more insight...

A pentagram surrounded by a circle has been painted in white paint on the floor in the middle of this room. An amber colored candle burns at each point of the pentagram. A hunting horn of amber hangs from a peg on one wall. There is movement in the darkness in the center of the pentagram and you see standing there a 10 tall humanoid covered with a dull gray scaly skin. Its gaunt body is hairless. Ivory fangs protrude from its mouth and its fingers end in metallic talons. Its eyes glow like smoldering coals and two huge bat-like wings grow out of its back.

The creature inside the pentagram is a death demon (AC 4; HD 7**; hp 32; #AT 3; D 1-4/1-4 + paralysis and 2-8 + poison; MV (30) fly (60’);S ave F7; ML 10; AL C; for more details see Part 9, New Monsters). Anyone struck by the creature’s adamantine claws must save vs. Paralysis or be paralyzed for 2-8 turns; those bitten must save vs. Poison at -2 or die. The death demon will promise anything if the party agrees to release it. All the party needs to do is break the magic circle by throwing dirt on it, covering it with a cloak or so on. If the death demon is freed it will immediately attack the party, as death demons have no sense of gratitude but only the insatiable desire to destroy. The magic circle prevents the death demon from attacking. The horn on the wall, when blown, has the power to force any demon to return to its own plane of existence. It has only two charges remaining.
 

Mortis

First Post
Shade said:
Here's some more on the death demon from Castle Amber. This might shed some more insight...
Other than a more rounded description it looks like everything has already been covered. The text does indicate that the alignment is chaotic evil but given that it is demon...

Regards
Mortis
 

Shade

Monster Junkie
I thought that it seemed to indicate a higher intellect and a high Bluff skill. ;)

Addressing some other bits...

Although it is not a tanar'ri, and we are not therefore bound to the same resistances and immunities of the tanar'ri subtype, the SRD essentially makes the tanar'ri subtype the standard for DMs.

SRD said:
Demon Traits
Most demons possess the following traits (unless otherwise noted in a creature’s entry).

Immunity to electricity and poison.
Resistance to acid 10, cold 10, and fire 10.
Summon (Sp): Many demons share the ability to summon others of their kind (the success chance and type of demon summoned are noted in each monster description). Demons are often reluctant to use this power until in obvious peril or extreme circumstances.
Telepathy.
Except where otherwise noted, demons speak Abyssal, Celestial, and Draconic.

Since these guys are "death demons", perhaps we could give them resistance/immunity to negative energy and/or death effects?
 


Shade

Monster Junkie
BOZ said:
but does the whole "death" aspect have anything to do with them other than the name?

Not really. Unfortunately, there is just about nothing to do with them other than their brief name and combat abilities. It's almost like a blueprint for a creature. :\

This is one that could've really been developed into something cool in the Fiendish Codex or Demonomicon.
 

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