Garthanos
Arcadian Knight
Before I thank everyone again for the newest advice, I want say I have seen lot of reference to page 42 of the DMG as something that is very important, (not just in this thread). I am not getting why. Most of the stuff on the page I am already pretty good at but the table seems a little cryptic.
The general ability to be comfortable going outside the rules usually requires you to be familiar with the game or make use of a shorthand the table is a shorthand... so in this case if you are wanting a crash course it is a pay attention so you aren't nailed down by inexperience.
edit: didnt mean to be snickery with the above... sorry if I come off that way. I meant that you could be an experienced dm and have the idea but not be sure how to use it in this particular game context.
Players sometimes because 4th edition has more descriptive moves for all character types ... think they are limited to only those moves....if you know how to elegantly go beyond that and reward creativity.. then it improves the game experience so it is emphasized.
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