RangerWickett said:
Range vs. melee is a balancing factor, but it just galls our gunslinger that he will pretty much never deal more than 3d6 with his pistols, while the swordsman can Power Attack and Melee Smash and add his Strength mod and deal d8+14.
Though I will note from personal experience that the melee guy really really really doesn't want to wear any sort of armor that will slow his base movement even 5 feet. And doesn't want to face a Fast hero with Extra Speed.
Either of those situations and someplace other than a 50'x50' empty box to play in, and it becomes frustrating for the swordsman.
I had a bad-guy just leading a PC a merry chase. He could move and double-tap ... the PC had to charge to catch up, but the NPC moved around a corner or the like with every move. The PC would make a double move and try to get ahead, but the NPC would just make a double move as well and put them into the same situation. I think it eventually came down to grappling, and then why bring the sword?
Not that I don't like Grim Tales, mind you. GT is a mixture of D20Modern, a few things from D&D, and some stuff from Spycraft 1.0. I would like to see a GT2 that arranges a few things differently and steals from Spycraft2.0.
The all-time perfect game EVAR would be a heady mixture of d20Modern (especially Base Classes and Occupations) with some of the gems from SC2.0 (chases, dramatic scenes, a better Campaign Qualities section, NPC rules) with Grim Tales.
As for VP/WP, it's "okay" but I personally think it's just taking problems and shifting them up and to the left.
The 8th level character with 40hp who lost 30 could also get patched up by Doc at the end of combat (+1d4, av. 2.5), get worked on by Doc that afternoon (Surgery +8d6, av. 28) and rest that night (8hp) and pretty much always be good to go the next morning. It's a toss-up. VP/WP you get all of your "juice" back in a few hours, but crits are a bigger problem, in a less-fun way, for PCs. Especially once you get out of the pistols and get into the 3d8/3d10 stuff. It's mainly a personal preference thing, I think. My old group hated VP/WP after a very short period of time, my new group swears by it.
I will agree that the Charismatic hero's abilities are a little too limited in the number of people they can work on at one time. It usually takes until 6th-8th level before he can hit everybody on the team up, and I'm usually winding down games at 12th-14th level (starting at 3rd-4th).
Note that d20Modern's characters are rather unskilled until about 4th level. IIRC, that was a design decision of some sort, allowing for characters right out of high school at 1st level. I like to start at least 2nd. Spycraft starts out at "the best of the best of the best, sir!" at 1st, with more HP (VP) standard and class abilities that slot right in to being a great Soldier, Investigator, Wheelman, etc.
--fje