narayan
Explorer
Ania, Ersun
Ania: Glares daggers at you before she walks away. Your words have clearly wounded her deeply.
_____________________________________________________________
After a while you return to the Worm in the Bottle tavern. It is a plain structure, built of stone and earth, as things usually are underground. The floor and walls are made of mortared stone. The roof is made up of heavy nets made from roots, animal hides and moss. A single hearth warms the place, fueled with dried dung and other organic materials. Only the very rich dream of burning wood down here. As you sit and enjoy a drink you can't help but note how long ago it seems since you were here last. Indeed so much has happened since this this morning you might feel like a different underfolk altogether.
After a while however, Ania does not show up. However someone else does approach you and introduces himself as Shul. He tells you the spot you are to meet with Izel. With no alternative you are forced to meet with Izel as arranged without speaking with her first. Izel Atharas is a senior member of the Warmage council in his late forties. His head is shaved as is custom for those in positions of leadership in your tribe. Izel is known to be critical of chief Sargen's leadership and protested when Sargen was chosen over him by the head shaman as the next chief.
Izel remains very influential within the Warmage council, and dangerous without. Over the years, suspicious accidents and disappearances have occurred against his enemies. Rumor even has it chief Sargen has called secret votes to outcast him from the council but always fails to achieve the required majority. Many within the tribe feel Izel would make a better chief and there are those on the council who agree.
At your last meeting Izel asked you to travel with an emissary from a surface city far to the east known as Masaeus. You are to learn all you could about their city and their culture in the hope an alliance can be made. Now at last that mission is upon you as you reach the arranged spot where Izel awaits you.
__________________________________________________________
You note he has the same pair of guards of the warrior caste by his side, easily recognizable by their outrageous hairstyles. Different families within the caste sport a variety of mohawks, dreadlocks, braids, and any other hairstyle you can imagine. The warrior caste prides themselves on bravery and makes little effort to armor themselves as well as the Warmages do. Instead they favor various bits of toughened hides and furs that won't hamper their mobility much and strap pieces of bone, steel, or corded bracers on their arms and legs that also come in handy to bruise or batter their foes in unarmed combat.
Most warriors on patrol duty favor bows and spears carrying smaller hand-held martial weapons for close-quarters combat. Those on guard duty tend to carry heavier hand-held weapons that serve better for intimidation purposes. Guard #1 carries a wicked looking battleaxe, Guard #2 has a deadly-looking pick and you would guess they both carry a dagger or two concealed somewhere for backup.
Each of them is heavily muscled and scarred from years of harsh training and combat. You'd be hard-pressed to handle one of them alone. Together, these warriors would easily outmatch you. Izel himself of course would personally have no trouble dispatching you either if his reputation for arcane prowess is anything to go by.
There is obvious relief on Izels face as you approach.
Izel: "Ersun! I heard a report you were accosted near an impromptu sermon by Moruk, the so-called prophet of Ghaunadaur. Apparently you disappeared before you could be questioned further on the matter? I'm glad your ok." He says clapping a hand against your arm.
[Ersun: What do you do?]
“You do not say…” He replies after catching his breath for a few moments. “You are not exactly one to talk about betrayal hmm?” He remarks snidely with a wry grin as she did betray the trust he gave when she poisoned him, plus there is the thing about working for her father’s arch enemy.
Before she could collect herself to reply he continues. “Go rest and arrange what you have to. Let’s meet a half hour before we have to leave to the meeting point at the Worm in the Bottle.”
Ania: Glares daggers at you before she walks away. Your words have clearly wounded her deeply.
_____________________________________________________________
After a while you return to the Worm in the Bottle tavern. It is a plain structure, built of stone and earth, as things usually are underground. The floor and walls are made of mortared stone. The roof is made up of heavy nets made from roots, animal hides and moss. A single hearth warms the place, fueled with dried dung and other organic materials. Only the very rich dream of burning wood down here. As you sit and enjoy a drink you can't help but note how long ago it seems since you were here last. Indeed so much has happened since this this morning you might feel like a different underfolk altogether.
After a while however, Ania does not show up. However someone else does approach you and introduces himself as Shul. He tells you the spot you are to meet with Izel. With no alternative you are forced to meet with Izel as arranged without speaking with her first. Izel Atharas is a senior member of the Warmage council in his late forties. His head is shaved as is custom for those in positions of leadership in your tribe. Izel is known to be critical of chief Sargen's leadership and protested when Sargen was chosen over him by the head shaman as the next chief.
Izel remains very influential within the Warmage council, and dangerous without. Over the years, suspicious accidents and disappearances have occurred against his enemies. Rumor even has it chief Sargen has called secret votes to outcast him from the council but always fails to achieve the required majority. Many within the tribe feel Izel would make a better chief and there are those on the council who agree.
At your last meeting Izel asked you to travel with an emissary from a surface city far to the east known as Masaeus. You are to learn all you could about their city and their culture in the hope an alliance can be made. Now at last that mission is upon you as you reach the arranged spot where Izel awaits you.
__________________________________________________________
You note he has the same pair of guards of the warrior caste by his side, easily recognizable by their outrageous hairstyles. Different families within the caste sport a variety of mohawks, dreadlocks, braids, and any other hairstyle you can imagine. The warrior caste prides themselves on bravery and makes little effort to armor themselves as well as the Warmages do. Instead they favor various bits of toughened hides and furs that won't hamper their mobility much and strap pieces of bone, steel, or corded bracers on their arms and legs that also come in handy to bruise or batter their foes in unarmed combat.
Most warriors on patrol duty favor bows and spears carrying smaller hand-held martial weapons for close-quarters combat. Those on guard duty tend to carry heavier hand-held weapons that serve better for intimidation purposes. Guard #1 carries a wicked looking battleaxe, Guard #2 has a deadly-looking pick and you would guess they both carry a dagger or two concealed somewhere for backup.
Each of them is heavily muscled and scarred from years of harsh training and combat. You'd be hard-pressed to handle one of them alone. Together, these warriors would easily outmatch you. Izel himself of course would personally have no trouble dispatching you either if his reputation for arcane prowess is anything to go by.
There is obvious relief on Izels face as you approach.
Izel: "Ersun! I heard a report you were accosted near an impromptu sermon by Moruk, the so-called prophet of Ghaunadaur. Apparently you disappeared before you could be questioned further on the matter? I'm glad your ok." He says clapping a hand against your arm.
[Ersun: What do you do?]
Last edited: