Voadam said:They did a few that look like licenses, there are some Judges Guild ones updated to 3e that might or might not have been in the DCC line, (I don't remember off the top of my head).
Goodman converted a few of their 3e DCCs to 1e style (I think it was Castles and Crusades but it might have been OSRIC) so they have some experience redoing their modules, but I expect it to be a bunch of work. We'll see what happens.
The Dungeon Crawl Classics line consists of new adventures, so they aren't "classics" in the sense that they were adventures from the heyday of OD&D or AD&D 1e. The artwork, authorial voice, and overall layout hearken back the early days of D&D. When 4e comes out, the DCCs will be getting an art upgrade, but I suspect the contents will remain full of traditional dungeon-crawling goodness.phil500 said:I am curious: are these actual "classics" or new adventures?
The quality is very good, IMO. These adventures have lots of puzzles, combats, and secrets. In addition, most of them have a twist (or several) that makes things even more interesting. They are pretty low on roleplay interaction, but it's easy enough to add it in IMO. IMO the most notable DCCs are:how is the quality of the series overall?
TerraDave said:On this we all agree.
As for conversions: my understanding is that WotC wants conversion of 3E material to 4E. But once you convert, you can't sell both.
Scribble said:yesss..... give in to the power of the D4rk Side...![]()
Wolfspider said:The evil you know is better than the evil you don't.
It seems like they'll be making a trek to Punjar, then ...Whizbang Dustyboots said:I prefer the 1E look and feel, but I'm very excited about 4E DCCs. I'm already planning on using their Free RPG Day supplement in my current campaign, when the characters next hit the road.
Filcher said:That's some pretty old school flavor text. Glad to see the DCCs won't be changing.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.