frankthedm
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Even if there was any question on death attacks ...Infiniti2000 said:Right, so by your argument I'd say death ward does nothing vs. death attacks. Yet you say it does.
Death Attacks
In most cases, a death attack allows the victim a Fortitude save to avoid the affect, but if the save fails, the character dies instantly.
*Raise dead doesn’t work on someone killed by a death attack.
*Death attacks slay instantly. A victim cannot be made stable and thereby kept alive.
*In case it matters, a dead character, no matter how she died, has -10 hit points.
*The spell death ward protects a character against these attacks.
The Death domain power would be a magical death effect.Infiniti2000 said:I'd say that [Death] == "death spells". But, "magical death effects" MUST be different, so what could that be except something like phantasmal killer or blasphemy?
DEATH DOMAIN
Granted Power: You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature’s current hit points, it dies (no save).
You are right Blasphemy is not a [death] effect. Death ward won't stop it, but Raise Dead works on the victim. It even destroys undead.
Blasphemy
Evocation [Evil, Sonic]
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Up to caster level –10 Killed, paralyzed, weakened, dazed
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Killed: Living creatures die. Undead creatures are destroyed
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Now a place where you can see an attack that sometimes is a death effect, sometimes is not a death effect, is the Slaying Arrow...
Slaying Arrow: This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must make a DC 20 Fortitude save or die (or, in the case of unliving targets, be destroyed) instantly. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect (and thus death ward protects a target). To determine the type or subtype of creature the arrow is keyed to, roll on the table below.
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