The human moans as he continues to bleed to death. You do believe that Artemesia would reward the party if you were to run into anything else of interest to your organization.
Continuing on, the party heads down towards the section of the sewers suggested earlier, entering through 2F6 and reaching the beginning of Red C-7. Like nearly all red sections, this is only a level from the surface and is considered relatively safe. However, C-7 is less a section of sewage flow, and more of a section for unfinished thermal heating underneath the Slums.
The Merchant's District uses thermal heating from natural sources deep in the earth and piped through many homes. A section of the Slums was supposed to get the same treatment until funding for the project disappeared in typical bureaucratic fashion. Now these series of chambers are humid and crowded with antiquated and rusting pipes full of hot gases and liquids.
OOC: Need party order and preparations. The corridor you are using to reach Red C-7 is eight feet wide and eight feet tall, but the piping causes you to crowd into a four feet wide by four feet high space. Due to the steam, vision is halved. Infravision is near useless do to the steam and hot pipes. Darkvision still functions.