[sblock=Paladin of Freedom]Paladin of freedom can actually be found
here as it is one of the few open source materials wizards printed. It doesn't vary much from the normal (LG) Pally. Exceptions are (If you don't feel like visiting the link):
Diplomacy is replaced by Bluff as class skill.
Aura of Courage(Immunity to fear/Allies gain bonuses vs fear) replaced with Aura of Resolve (immune to compulsion effects; Allies within 10 feet gain +4 morale bonus on saves vs compulsion effects. otherwise functions identically to the paladin's aura of courage ability)
a few spells changed(Will detail if I ever go far enough to gain Pally spells)
Code of Conduct: Instead of respecting Law, paladins of freedom respect individual liberty, help those in need (provided they do not use the help for lawful or evil ends), and punish those who threaten or curtail personal liberty.
They retain all the codes referring to 'good/evil'
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As far as tanking goes, I can fill that roll if we need. Healing I won't have so much off, I'll only have a couple lvls of paladin, my healing will be restricted to lay on hands. Though If people want to chip in for a wand of CLW, I can use it so we have the added healing.
My character concept is primarily a fighter-mage. Eldritch blasts, channeling energy through my sword, holy smiting, flying and teleporting around(At higher levels), etc. Though he can do a bit of everything - He'll be ok with several skills, fair offense/defense, and a little bit of healing.
Basically, as far as what role my character fills - You guys tell me what roll yo want him to fill and I can focus on that. Otherwise I'll be a primary DPS with a bit of 'jack of all trades'. The personality and basic concept won't have to change regardless.