Dr. Si's Curse of the Crimson Throne - Beta Group

Neurotic

I plan on living forever. Or die trying.
OOC: Thanks for 20 altough it would be way more effective with damage attack I wont' complain.

Edmond steps aside and pierces giants side.

[sblock=Actions]
If possible step to the left on Manachan right side (it's kind of semi-blocked square) if not, no matter, that's what the reach is for :)

If prone: Power attack on prone target (1d20+8=15, 2d4+12=18)

If the giant is not prone, use regular attack (but damage is 'only' 12)

Opportunity attack if giants stands up:
Opportunity attack (1d20+7=10, 2d4+6=11)

Bah! Can I let you roll in the future ? :) :p
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Manachan tries to follow up on his advantage with two more quick blows.

[sblock=OOC]Flurry of Blows at Cabbagehead. Take AoO if he tries to stand as well.[/sblock]

[sblock=Stat Block]
Code:
   HP: 25/33     AC: 16*  AC(T): 16*  AC(FF): 13*
 Init: +06    ST(F):+04   ST(R):+05    ST(W):+07

   *Current AC: 20 (T: 16, FF: 17)

  BAB: 01       CMB:+01     CMD:+13

Weapon                  Attack    Damage      Critical     Special
Empty Hand              +3        1d6            20/x2     +2 Flurry of Blows
Nunchaku                +3        1d6            20/x2     +2 Flurry of Blows
                                                           +2 CMB Disarms
Crossbow (Heavy)        +3        1d10        19-20/x2

Celestial Bloodline Powers:
    * Heavenly Fire: 1d6+3 Ranged Touch Attack (30') (6/7 per Day)
        (Damage vs. Evil, Heal Good 1/Day Each)

Spells:
    Cantrips                    First Level (2/4 per Day)
    * Prestidigitation          * Chill Touch
    * Read Magic                * Mage Armor
    * Resistance
    * Touch of Fatigue
[/sblock]
 

HolyMan

Thy wounds are healed!
Seeing Dj'hân take the hit from the crossbow enrages Brindom. The young warrior forgets all about tactics and keeeping up a good defense as he blindly charges in. "You blue demon! I won't let you hurt a friend!" he shouts swinging at the creature.

[sblock=actions]
Charge the derro if possible if not standard move then attack
Attack with club +2 to hit (+4 on charage) dmg = 1d6
[/sblock]

[sblock=Stats]
HP: 40/41
AC: 20(18 on charge) T: 13 FF: 17
CMB: +1
Speed: 20'
Fort: +4 Ref: +3 Will: +5

[/sblock]




[sblock=Spells]Orisons: Mending, Detect Magic, Create Water, Read Magic
1st lvl: Remove Fear, Cure Light Wounds, Bless, + Protection from Evil
2nd lvl: Restoration,Lesser, Hold Person, + Shield Other
Abilities:
Channel Energy(living): 3/5 (2d6)
Calming Touch: 5/5
Touch of Good: 4/5 [/sblock][/quote][/quote][/quote][/quote][/quote][/quote]
 
Last edited:

Ambrus

Explorer
OOC: I used the words "skipping swiftly along the ground" to mean that Dj'hân was effectively flying to catch up with the derro. So, good call. ;)

Thrown into the wall behind him by the force of the crossbow bolt's impact, Dj'hân cries out in surprise. Then, sobbing like the young child that he is, the halfling boy calls out incredulously at the derro "You... you SHOT me!..." Dj'hân's normally cherubic features suddenly contort into a grimace of infantile rage as, between sniffles, the boy unleashes a particularly violent gust of bone chilling wind at the already burning derro.

OOC: 15-ft cone of cold; 2d6 damage; Ref DC 14 half. Derro suffers an additional 1d6 fire damage from last round's effect.
 

Dr Simon

Explorer
Brindom charges past Dj'hân and brings his club down squarely on the head of the derro. As the little creature raises its arms to defend itself, Dj'hân unleashes a blast of icy wind (that seems like a cool breeze to Brindom). Letting out a high pitched squeal, the blue creature is wrung between fire and ice, and drops to the ground, lifeless.

Cabbagehead raises one arm above its grossly deformed head as it rises to its feet. Deathwail sinks twice into the rubbery flesh without leaving a mark. Manachan hammers blows onto the creature, which it largely ignores, staggering upright again and raising meaty fists with an evil grin on its ugly face.

"Cabbagehead too strong for you," it laughs.

[sblock=OOC]
Brindom: club charge on derro 16+4=20, hit for 5 damage.

Cabbagehead: stand from prone.

Dj'hân: ice wind 2d6=7, plus fire entabglement 1d6=1. Derro is dying.

Edmond: AoO misses. Main attack misses.

Manachan: AoO 18+3=21, hit for 1d6=4 damage. Flurry of blows 6+2=8, miss and 17+2=19, miss.
[/sblock]
 


Ambrus

Explorer
Seeing the derro fall, Dj'hân clambers to his feet as he pulls his liripoop off his head to retrieve the staff of curing nestled inside. Gingerly the urchin prods his wound with the staff's tip while chocking back sobs.

OOC: Use Magic Device +7 to activate the wand.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
The angelic monk moves quickly to a position to take advantage of the presence of allies, and fires off another quick jab and a strike with a knee.

[sblock=Actions]5' step to try to flank with Edmond, Flurry of Blows.[/sblock]
 

HolyMan

Thy wounds are healed!
Turning from the unconsious derro, Brindom asks Dj'hân "You going to be alright for a minute? It sounds like the others could use some help." He waits for the little urchin's nod before joining the fight against Cabbagehead.

[sblock=actions]
Probably will be a double move for me to get from the derro to the other room. My movement being 20'.
[/sblock]

[sblock=Stats]
HP: 40/41
AC: 20 T: 13 FF: 17
CMB: +1
Speed: 20'
Fort: +4 Ref: +3 Will: +5

[/sblock]




[sblock=Spells]Orisons: Mending, Detect Magic, Create Water, Read Magic
1st lvl: Remove Fear, Cure Light Wounds, Bless, + Protection from Evil
2nd lvl: Restoration,Lesser, Hold Person, + Shield Other
Abilities:
Channel Energy(living): 3/5 (2d6)
Calming Touch: 5/5
Touch of Good: 4/5 [/sblock][/quote][/quote][/quote][/quote][/quote][/quote][/quote]
 

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