Manachan steps up to "Cabbagehead", and the deformed ogrekin swings a meaty fist at the aasimar.
"Rolth give me big reward for your pretty head!" he says.
Although it looks lumbering, the ogrekin is faster than you might expect, and Manachan realises that it is more skillful at unarmed fighting than he first expected, as the fist connects with him for a powerful, bone-crunching result.
Taking position behind Manachan, Edmond hooks Cabbaghead's feet from under him with Deathwail, and Manachan takes advantage of his foe's prone state to deliver a counterstrike. Cabbagehead howls as the blue energy crackles into him.
In the other direction, Dj'hân darts through his companions to where Brindom has taken up a defensive stance. The little urchin seems to skip above the ground at great speed as a swirl of winds surrounds him. Catching sight of his foe, Dj'hân sends the winds surging forwards, and it feels to him as if he gently drops down to the floor as he does so. Strange.
The derro howls as the burning air surges around it. Pulling a lever on its strange crossbow, it laboriously turns and fires. Although buffeted by winds, the bolt hits Dj'hân, the force nearly knocking the boy off his feet. He is tougher than his tiny size would suggest, however.
[sblock=OOC]
Actions this round (in initiative order)
Brindom: Full defence
Cabbagehead: Fist attack on Manachan, hits for 8 damage (lethal - he has Improved Unarmed Strike).
Dj'hân: Move after derro and use cone of fire. 6 damage, Reflex save fails. Note that Dj'hân would not make the distance on foot so again I took some liberties and assumed that he flew, even if he didn't realise it, as when he fled from the skeletons.
Edmond: Trip attack with Deathwail, 20+7=27, success. Cabbagehead falls (No action from Neurotic, I took the liberty of using a favourite tactic)
Manachan: Unarmed strike on Cabbagehead, 20+3=23 (vs. prone), hits. Confirm 10+3=13, no critical. Damage 1d6=2 from fist plus 1d6=4 from spell for 6 total. Cabbagehead makes Fort save.
Derro: (entangled). Ready and fire crossbow at Dj'hân, hits for 5 damage, plus poison. Dj'hân Fort save 3+6=9, fail, lose 1 Str. Note, I'm using Pathfinder poison rules, which means that you need to make a save every round or continue to lose points. One successful save halts the process.
Majenko is still searching the room, I'll give you results when the fight is over but he's not found anything exciting yet.
Those darker areas in the room behind Cabbagehead are pits, by the way.
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