"Dj'hân before you go," the cleric whispers laying a hand on the urchin's shoulder. "Erastil watch over you." he prays and a light blue glow forms around Dj'hân, then dissaptes leaving him feel more certain of his actions.
[sblock=actions]
Standard Action: Touch of Good = You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. So you could add +1 to your move silently or hide check before heading down the corridor.[/sblock]
[sblock=Stats]
HP: 40/41 (did I recieve the +9 hp also?)
AC: 20 T: 13 FF: 17
CMB: +1
Speed: 20'
Fort: +4 Ref: +3 Will: +5
[/sblock]
[sblock=Spells]Orisons: Mending, Detect Magic, Create Water, Read Magic
1st lvl: Remove Fear, Cure Light Wounds, Bless, + Protection from Evil
2nd lvl: Restoration,Lesser, Hold Person, + Shield Other
Abilities:
Channel Energy(living): 3/5 (2d6)
Calming Touch: 5/5
Touch of Good: 4/5 [/sblock][/quote][/quote][/quote][/quote]