S
Sunseeker
Guest
I like that idea (heat metal). My goodness we can make dragon fire truly frightening with all of the options presented in this thread!
Which they should be.
I like that idea (heat metal). My goodness we can make dragon fire truly frightening with all of the options presented in this thread!
I see your point about book keeping and there is a preference for each DM or player on what is better. From my perspective, it would be easer to mark it on an initiative tracker. The added benefit is it does not involve rolling more dice.For me the book keeping issue is potentially worse with your suggestion. If I say the ongoing damage last 5 rounds, then I have to remember to apply the damage for 5 rounds. However, if I only have to take an action and make a check (per an earlier comment it should be a check), that will probably only last one for two rounds for a PC of an appropriate level. That, for me, is much less book keeping.
I see your point about book keeping and there is a preference for each DM or player on what is better. From my perspective, it would be easer to mark it on an initiative tracker. The added benefit is it does not involve rolling more dice.
I have added an updated Ancient Red Dragon with the revised fire breath mechanics discussed in this thread to the OP.
EDIT: Ancient Red Dragon update:
This is an update to the MM Ancient Red Dragon incorporating some suggestions form this thread. Please note taht because I also gave the dragon "Magic Resistance" and higher damage it increase the CR to 25.
View attachment 87110
Truly terrifying and very much in the spirit of the awesome encounter on GOT last week. Well done!
I have added an updated Ancient Red Dragon with the revised fire breath mechanics discussed in this thread to the OP.
Interesting take on a dragon. Overall, I think it's very well done.
I've done that before (except with a Str save on the prone/pushback), but I wanted to try something different this time and see how it works.Personally, I'd change the tail sweep to be an AE attack with a Dex save and oppose the knockback and prone effects with choice of Athletics or Acrobatics.