Drowquest [4e] Raiding the Road (Hiatus)

DEFCON 1

Legend
Supporter
Javilex watches the scene play out, and when it appears as though they have calmed the goblins down, he whistles Saereth forward and the two walk towards the cart.

"If you're going to see the chief to get a map or a scout to take us around the troubled areas back to home base... perhaps a little exchange might grease the wheels. I'll help repair the cart while you all figure out where and how we're going next."
 

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nerdytenor

First Post
Raelyn keeps his distaste for the goblins to himself, for now. He puts away his sword and shield, somewhat disappointed at the lack of hostilities.
 

renau1g

First Post
Seeing Raelyn's disappointment, Nashquiri signs to him "Don't worry, once they've outlived their usefullness, we'll teach them why they should fear the drow", smiling wickedly in the darkness.
 

Evilhalfling

Adventurer
As Javlix stays behind, (Javlix only) [sblock] (Javlix only)
The cart was being pulled up onto the slag pile with a winch. The rope broke and the cart rolled back and partially tipped over. It looks okay, after it is righted.
OOC: I’m assuming that you are listening carefully for any sounds of combat coming from the direction your friends left. If you stay longer and fix the rope, you will be late for anything happens, but you will continue to keep the majority of the lair from learning of your presence. [/sblock]

The goblin accompanies the rest of you down the hallway leading east. It remains 10’ wide and the walls ceiling and floor are all dressed with plain stone. You pass by a 15’ wide corridor leading off to the right, echoing sounds of metal striking rock can be heard coming from it. The passage you are following continues, bending to the left they end at a to a set of double doors your goblin bangs on them and yells “We need to see the chief.
The door opens a crack and a slovenly goblin sticks his head out of the door. His eyes widen as he sees the group of drow.
Your guide adds “These guys say that they are the new leaders, and want to see the old chief and his advisors. Do you want to stop them?”
The door shuts and there is half a minute of muffled shouting and people moving around, before the doors are opened again.
OOC: if you want to react or change any of that, otherwise the doors will be opened again tomorrow.
 

Evilhalfling

Adventurer
Most of the goblins (g) in the room are covered in dirt, they carry mining picks and look exhausted, like they are making an effort just to be upright. Several of them form a rough line, keeping you near the entrance of the chamber. Your guide (gg) holds the door open and bows to you, gesturing for you to enter.
Two goblins look better off, The goblin chief (GC) on the dais wears chainmail and his iron helmet is set with large gems. He is very wrinkled and nearly bald, and is squinting at you suspiciously. The other goblin that looks dangerous is (G) at the foot of the dais is pacing back and forth. He to wears chainmail and clutches a battleaxe in his hands.

The chamber is lit by a flaming brazier at the foot of the dais and a candelabra mounted on the wall behind the chief. In the far corner is the statue of a dragon. It is built into the wall, as if it was flying. A disheveled goblin stands in front of it.
 

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renau1g

First Post
"Well, what are you waiting for, lead us in and introduce us" Nashquiri says impatiently to their guide.

He will sign to the others, "Be careful, I do not think they'll be as easily persuaded"
 

Phaezen

First Post
Drisdhaun looks impatiently at our guide "Well what are you waiting for?"

*Readied action - first goblin that acts violently towards the group will be the lucky recipiant of his very own handaxe*
 

Evilhalfling

Adventurer
The goblin swallows then enters, you follow behind to end up in the area surrounded by the goblin guards. “Great chief, these drow have come to take over the lair, cause they are stronger than us. They are going to reward those goblins who are most loyal to them, and we are going to take over the world.. uhm.” OOC: goblin diplomacy 3-1=2

The Chief seems to be getting angrier as your guide speaks “You all look like outcasts. The tribe of Drow that approached us before, will pay us well for defeating you, and kill me if they found us serving you. Eatsblood! Cloudkill! and you slaggarts, get them!”
The goblins nervously brandish their weapons.

OOC: Initiatives (further diplomacy/intimidate can be done as a minor action.) Anyone moving before 13 can post actions, Drisdhaun’s readied action goes off at the top of 13, unless his initiative comes up first.
 

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nerdytenor

First Post
Raelyn tries to restrain his enthusiasm as the battle is joined, but he can't help but indulge a bit of a grin.

OOC: Init 5


[sblock=Raelyn Stat Block]
Raelyn, Drow Bard 1
Init +1 Perception: 10 Insight: 10 DarkVision
AC 17 Fortitude 13 Reflex 13 Will 15 (Base)
Hit Points: 28 / 28 Bloodied: 14
Healing Surge: 7 Surges per day: 10 / 10
Action Points: 1

At Will
Melee basic +4 vs ac; 1d8+1 damage
War song strike +7 vs ac; 1d8+4, allies who hit gain 3 tmp hp tsnt
Vicious mockery ranged 10 +4 vs will; 1d6+4 and -2 to attacks tent

Encounter Resources
Cloud of Darkness OR Darkfire
Hunter's Quarry
Majestic Word One
Majestic Word Two
Shout of Triumph
USED Words of Friendship
Use second wind
Use action point

Daily Resources
Stirring shout
[/sblock]
 
Last edited:

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