Dry Spell

Brain

First Post
Slyfen smiles as the group gets to the smaller corridor. He whispers, "Well we're past the pit, but expect an ambush ahead. They likely know we're coming."

He will search the next bit of hallway for further traps until he can see around the corner.
 

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Galieo

First Post
Eolan nods his approval. Pulling his sword from his scabbard, the knight readies himself to charge at Slyfen's call. Tensing for action, the warrior looks around at Belisha and Hardin. "Ready?"
 



Vigwyn the Unruly

First Post
Slyfen moves ahead carefully, searching the corridor around him as he goes. The elf moves forward about 20 feet, and he finds no traps.

Around the corner, he sees another long stretch of tunnel. It runs about 60-70 feet before curving gently back to the right. The soft, flickering glow of torchlight can be seen illuminating whatever is beyond the curve.



OOC Notes:
Search check results
11 + 10 = 21
12 + 10 = 22
14 + 10 = 24
 

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Brain

First Post
Slyfen brings out his spyglass and looks down the corridor briefly, checking for movement or hidden things. He puts it away and asks the group, "Should I continue searching my way down the hall or do you think we're in the clear?"
 




Vigwyn the Unruly

First Post
Slyfen sees nothing threatening with his spyglass—just more rock and cave dust.

The elf continues to search down the hall very carefully and deliberately. The rest of the party stays right on his back, with the guard dog taking up the rear.

Once the group makes it to the corner, Slyfen can see into a large chamber lit with torches. He moves a little further until he is just outside the entrance to the chamber. He tries to move as quietly as he can and stay hidden (but he knows that whatever is in here likely heard the racket of the falling rocks).

The chamber before him is sparsely furnished. There are three piles of skins and furs, and two statues. The statues are man-sized depictions of people with the heads of snakes. They appear to have been sculpted from the local clay, then lacquered green.

The rogue’s heart quickens with fear as he sees what is hiding behind the statues. Behind the statue to the north hides Relgore and one of his orc bodyguards. Relgore seems more threatening than any bugbear Slyfen has seen before; he has a wild, savage appearance. He wears dirty scale mail, and hanging from his belt is a greataxe that seems to almost glow with magical energy. Another orc hides behind the statue to the west.

They appear to be setting an ambush for whoever sprung the traps in the hall, but they show no signs that they can see Slyfen at the entrance yet. All three have their javelins drawn.



OOC Notes:

Spot check result 9 + 8 + 2 = 17
(the +2 is a circumstance bonus for using the spy glass)

Search check results
3 + 10 = 13
15 + 10 = 25
10 + 10 = 20
9 + 10 = 19
3 + 10 = 13
15 + 10 = 25
16 + 10 = 26
5 + 10 = 15
1 + 10 = 11
12 + 10 = 22
8 + 10 = 18
18 + 10 = 28
4 + 10 = 14
1 + 10 = 11

Hide check result 12 + 10 = 22
Spot check result 17 + 8 = 25

Relgore
Hide check result 18 + 4 + 4 – 4 = 22
Spot check result 15 + 2 – 4 = 13

Orc 1
Hide check result 4 + 0 + 4 – 1 = 7
Spot check result 19 + 1 – 4 = 16

Orc 2
Hide check result 6 + 0 + 3 – 1 = 8
Spot check result 10 + 1 – 3 = 8

Both sides are aware; you see them, and they heard all the commotion of the falling rock in the trapped corridor. However, they don’t know
exactly where you are yet. Initiative will be rolled normally if/when you start to enter the room (i.e., no surprise round), but I will give each of you a +2 circumstance bonus on the roll.

In their current positions, Syfen has cover from the vast majority of squares in the chamber, and Eolan has cover from virtually every square in the chamber. The rest of you have total cover. The square just north of Slyfen will be treated as containing wall (it’s not open floor).

Warning: minor spoiler below. Click and drag on next line to view.
Relgore is a 3rd level barbarian.
 

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