• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Eadric et. al. (The Paladin and his Friends).


log in or register to remove this ad

grodog

Hero
Hey Sep---

Before you take off for awhile (or later if you're already gone, of course), can you please post stats on Chosod? If he can nuke a Solar, I'm pretty impressed!
 

I think this was the final version.

Crosod is optimized for stealth and swift, devastating attacks, using haste, expeditious retreat and his quickened spell-like abilities. His maximum double-move – 1200 feet per round when flying – translates to around 140 mph.

When encountered first by Shomei he was hugely buffed – immune to sonics, death warded, invisible and under the protection of mage armour and an unholy aura. His Charisma was 34 – pumping up his Save DCs – and his Constitution was 35 – granting him another +4 on Fort saves and an additional 136 hp. His arcane sight, and detect thoughts were also running and he was surrounded by a zone of revelation.

His ‘official’ CR is 22 – which feels a tad on the low side. The DC 31 save against his destruction was the one which Zhorion failed – the Solar rolled low. Crosod’s high caster level for his spell-like abilities means that he simply ignores SR 35 or less.


The Wyrm Crosod

Shadow Half-Fiend/Half Black Dragon (Wyrm); CR 22; Gargantuan Outsider (Dragon); HD 34d12+272; hp 493; Init +6; Speed 90 ft., fly 300 ft., swim 90 ft.; AC 42 (-4 size, +2 Dex, +37 natural); Attack: +44 melee (bite), +39 melee (claw), +39 melee (wing), +39 melee (tail slap) or +44 melee (crush); Dmg: 4d6+14 (bite), 2d8+7 (claw), 2d6+7 (wing), 2d8+21 (tail slap) or 4d6+21 (crush); SA Breath weapon, frightful presence, fast healing 2, spell-like abilities, spells, snatch; SQ Blindsight, darkvision, evasion, DR 20/+3, immunities, keen senses, shadow blend, SR 26, water breathing; SV Fort +29, Ref +23, Will +25; AL CE; Str 39, Dex 14, Con 27, Int 22, Wis 19, Cha 25.

Crosod’s Charisma includes a +5 inherent bonus.

Skills: Bluff +38, Diplomacy +38, Hide +32, Knowledge (arcana) +37, Knowledge (local, Afqithan) +37, Knowledge (the Planes) +37, Innuendo +35, Intimidate +38, Listen +37, Move Silently +37, Scry +37, Sense Motive +35, Spellcraft +40, Search +37, Spot +41

Feats: Corrupt Breath Weapon, Wingover, Flyby Attack, Quicken Spell-like Ability, Empower Spell-like Ability, Empower Spell, Enlarge Spell, Improved Initiative, Power Attack.

Spells Per Day: 6/8/8/8/7/7/5; Save DC 17 + spell level; 1st level – expeditious retreat, know protections, mage armour, spider climb, true strike; 2nd level – blindness/deafness, detect thoughts, eagle’s splendour, endurance, invisibility; 3rd level – arcane sight, displacement, fireball, haste; 4th level – dimension door, polymorph self, sonic orb, zone of revelation; 5th level – hold monster, Rary’s telepathic bond, sending; 6th Level – acid storm, greater dispelling

Breath Weapon (Su): Every 1d4 rounds, Crosod can breath a line of acid 5 ft. wide and 120 ft. long for 22d4 points of damage (Reflex Save DC 34). Half of the damage dealt by Crosod’s breath is unholy damage.

Frightful Presence (Ex): When Crosod attacks, charges or flies overhead, creatires within 220 ft. with less than 34 HD must make a Will saving throw (DC 34) or become shaken for 4d6 rounds.

Spell-like Abilities: At 13th level (Save DC 17 + spell level): 3/day – darkness (110 ft. radius), insect plague; 1/day - corrupt water, plant growth. At 34th level (Save DC 17 + spell level) : 3/day – darkness, poison, unholy aura; 1/day – cause fear, desecrate, mirror image, plane shift (Plane of Shadow only) unholy blight, contagion, blasphemy, unhallow, horrid wilting, summon monster IX (fiends only), destruction.

Evasion (Ex): If exposed to any effect that normally allows a Reflex saving throw for half damage, Crosod takes no damage on a successful saving throw.

Shadow Blend (Su): In any conditions other than full daylight, Crosod can disappear into the shadows giving him nine-tenths concealment. A daylight spell negates this.


Special Qualities: Acid, sleep, poison and paralysis immunity; cold, electricity and fire resistance 20; darkvision 1100 ft.; blindsight 330 ft.; low-light vision.; +2 luck bonus to saving throws.
 

MTR

First Post
Wow.

Sep (if you're still around), how do you work out the mechanics of such monstrosities? Do you just sit down with pencil and paper? Is there a program which can deal with beasts like this one?
 


grodog

Hero
Very nice! It looks like the artist took most of Sep's suggestions to heart.

Thanks for supporting the arts, and for giving back to the Sep goobers Cheiromancer :D
 




grodog

Hero
Hey Sep, does your wife regularly play NPCs, or just Shomei from time-to-time?

My wife Heather gave 3e a try, but just didn't get into it (though she comes from a family of gamers, just not rpg-ers).
 

Remove ads

Top