Dracomeander
First Post
I'm back from vacation. Here is a fleshed out version of the concept I submitted earlier.
Marserath, Soulknife-Atavist / Psion (Kineticist)
[sblock]Background: A scion of a very active Shadow Watcher family, Marserath was brought up believing in taking a more proactive following of the Path of Light. According to his family, it is necessary to actively oppose the evils that one encounters in life. Therefore he was introduced to the way of the Soulknife as a method and discipline to fight back against evil and the Dreaming Dark.
When Soserath developed the theories that led to the development of the Atavist Discipline, it was believed that he would be around to train followers for quite a long time. Marserath was quite interested in the philosophy of the most powerful representative of his lineage and applied himself to mastering what was needed to get the chance to train in the new way with the great Soserath. While Marserath’s advancement was steady, Soserath was assassinated before Marserath could gain enough experience and discipline to train with the master.
Shocked and saddened - as all Shadow Watchers were - by the death of the master, Marserath reapplied himself to his training even more fiercely. He enjoyed the training, especially when it involved missions like dealing with bandits or tracking down minor agents of the Dark with others. He noted the several times training and missions involved the same members and hoped that they were being groomed to become their own strike team.
Marserath finally achieved enough ability to take the first step along the path of the Atavist when he was asked to come participate in a ritual by the elders training him. Following his elders directions, he came to the place of the ritual where there were several of his training mates. Marserath listened to the explanation of the ritual wondering if this was part of what was necessary to follow the master’s teachings. The ritual was successful opening whole new vistas in Marserath’s mind. He has spent the last year exploring and retraining himself to take advantage of the new abilities and working them in to mesh with his original abilities of Soulknife and Atavist.
Description: Marserath is a rather tall and wiry kalashtar with short black hair and intense blue eyes. He appears alert and tense nearly to the point of a coiled spring about to be released. The active life he leads has him dressing in comfortable, durable clothing of rather good quality unless he is in disguise in the poorer sections of town.
Personality: Marserath is fiercely protective of those he considers friends or family. He is usually quiet and observant but with an inner energy that keeps him fidgeting and ready to burst into action.
[/sblock]
Marserath, Soulknife-Atavist / Psion (Kineticist)
[sblock]Background: A scion of a very active Shadow Watcher family, Marserath was brought up believing in taking a more proactive following of the Path of Light. According to his family, it is necessary to actively oppose the evils that one encounters in life. Therefore he was introduced to the way of the Soulknife as a method and discipline to fight back against evil and the Dreaming Dark.
When Soserath developed the theories that led to the development of the Atavist Discipline, it was believed that he would be around to train followers for quite a long time. Marserath was quite interested in the philosophy of the most powerful representative of his lineage and applied himself to mastering what was needed to get the chance to train in the new way with the great Soserath. While Marserath’s advancement was steady, Soserath was assassinated before Marserath could gain enough experience and discipline to train with the master.
Shocked and saddened - as all Shadow Watchers were - by the death of the master, Marserath reapplied himself to his training even more fiercely. He enjoyed the training, especially when it involved missions like dealing with bandits or tracking down minor agents of the Dark with others. He noted the several times training and missions involved the same members and hoped that they were being groomed to become their own strike team.
Marserath finally achieved enough ability to take the first step along the path of the Atavist when he was asked to come participate in a ritual by the elders training him. Following his elders directions, he came to the place of the ritual where there were several of his training mates. Marserath listened to the explanation of the ritual wondering if this was part of what was necessary to follow the master’s teachings. The ritual was successful opening whole new vistas in Marserath’s mind. He has spent the last year exploring and retraining himself to take advantage of the new abilities and working them in to mesh with his original abilities of Soulknife and Atavist.
Description: Marserath is a rather tall and wiry kalashtar with short black hair and intense blue eyes. He appears alert and tense nearly to the point of a coiled spring about to be released. The active life he leads has him dressing in comfortable, durable clothing of rather good quality unless he is in disguise in the poorer sections of town.
Personality: Marserath is fiercely protective of those he considers friends or family. He is usually quiet and observant but with an inner energy that keeps him fidgeting and ready to burst into action.
Code:
Marserath
Race: Kalashtar
Height: 6’2” Weight: 175#
Black Hair Blue Eyes Age: 52
Gestalt Class: Soulknife 5 Atavist 1 / Psion(Kineticist) 6
Alignment: LG
Action Points: 8
Str: 14 +2
Dex: 14 +2
Con: 14 +2
Int: 17 +3 (+1 at 4th level)
Wis: 14 +2
Cha: 8 –1
AC: 20 (+5 Armor + 3 Shield + 2 Dex)
HD(Hit Points): 1d8 + 5d10 + 12 (55)
Power Points: 50 (35 Psion + 9 Int bonus + 6 Racial bonus)
Initiative: 2 (+2 Dex)
Move: 30 (40 when psionically focused)
Total = Base Att Misc
Fortitude 5 = 2 + 2 + 1
Reflex 10 = 7 + 2 + 1
Willpower 10(12) = 7 + 2 + 1 (2 vs. Mind-Affecting)
Base Attack: +4
Mind Blade (Att +8, Dam 1d8+3, Crit 19-20/x2, S, Rng 30’)
Mind Blade (Att +8, Dam 1d6+3, Crit 19-20/x2, P, Rng 30’)
Dagger (Att +6, Dam 1d4+2, Crit 19-20/x2, P/S, Rng 10’)
Kalashtar Abilities:
* Naturally Psionic: +1 Bonus Power Point per Level.
* +2 Racial Bonus on Saves vs. Mind-Affecting.
* +2 Racial Bonus on Bluff, Diplomacy, & Intimidate.
* +2 Racial Bonus to Disguise as Human.
* Does not Dream. Immune to Dreams & Nightmares.
* Psi-Like Ability: Mindlink 1/day.
Soulknife Abilities:
* Mind Blade
* Align Mind Blade
* Weapon Focus (Mind Blade)
* Throw Mind Blade
* Psychic Strike +1d8
* +1 Mind Blade
* Free Draw
* Shape Mind Blade
Atavist Abilities:
* Call to Mind 3/day.
* Spiritual Lineage (Aggressive) [Balance, Climb, Jump, & Tumble are class skills]
* Mind Blade Improvement
Psion (Kineticist) Abilities:
* Additional Class Skills: Autohypnosis, Disable Device, & Intimidate.
* Discipline: Psychokinesis.
* Bonus Feat (x2).
Lvl Aq’d Feats:
1) Simple Weapon Proficiency
1) Light Armor Proficiency
1) Shield Proficiency
1) Mind Blade Proficiency
1) Weapon Focus (Mind Blade)
1) Speed of Thought
1) Up the Walls
3) Transdimensional Power
5) Privileged Energy (Electricity)
6) Psionic Meditation
Languages: Common, Quori, Reidran, Draconic, Goblin
Skill(Att) Total = Ranks + Att Mod + Misc
Autohypnosis (Wis) 10 = 8 + 2
Balance (Dex) 5 = 1 + 2 + 2
Bluff (Cha) 1 = 0 + -1 + 2
Climb (Str) 3 = 1 + 2
Concentration (Con) 11 = 9 + 2
Diplomacy (Cha) 1 = 0 + -1 + 2
Disable Device (Int) 5(7) = 2 + 3 + (+2)
Disguise (Cha) -1(1) = 0 + -1 + (+2 to impersonate humans)
Hide (Dex) 2(3) = 0 + 2 + (+1)
Intimidate (Cha) 1 = 0 + -1 + 2
Jump (Str) 5(9) = 1 + 2 + 2 (+4 Move Bonus when Focused)
Know [Psionics](Int) 8 = 5 + 3
Know [The Planes](Int) 7 = 4 + 3
Listen (Wis) 10 = 8 + 2
Move Silently (Dex) 2 = 0 + 2
Psicraft (Int) 12 = 7 + 3 + 2
Spot (Wis) 10 = 8 + 2
Tumble (Dex) 11 = 9 + 2
Lvl Psionic Powers (DC mod +3 Int):
1 Control Object
1 Crystal Shard
1 Detect Psionics
1 Energy Ray
1 Vigor
2 Elfsight
2 Energy Missile
2 Energy Stun
2 Zone of Alertness
3 Body Adjustment
3 Dimension Twister
3 Dispel Psionics
3 Energy Cone
Equipment (13000 gp):
Mithril Chain Shirt +1 (2100 gp)
Darkwood Heavy Shield +1 (1257 gp)
Dorje of Endure Elements [50 charges] ( 750 gp)
Ring of Feather Falling (2200 gp)
Ring of Sustenance (2500 gp)
Vest of Resistance +1 (1000 gp)
Heward’s Handy Haversack (2000 gp)
Darkweave Explorer’s Outfit (x2) ( 220 gp)
Masterwork Thieves’ Tools ( 100 gp)
Identification and Travel Papers ( 4 gp)
Acidic Fire (4 flasks) ( 120 gp)
Alchemist Fire (4 flasks) ( 100 gp)
Holy Water (4 vials) ( 100 gp)
Rope, Silk 50’ (4 coils) ( 40 gp)
Everburning Torch ( 110 gp)
Traveler’s Outfit (x3) ( 3 gp)
Dagger ( 2 gp)
Bedroll & Winter Blanket ( 6 sp)
Signal Whistle ( 8 sp)
Sack, Empty (x6) ( 6 sp)
Crowbar ( 2 gp)
Piton (x10) ( 1 gp)
Hammer ( 5 sp)
Soap 1# ( 5 sp)
Chalk (box of 10 pieces) ( 1 sp)
Block & Tackle ( 5 gp)
Flint & Steel ( 1 gp)
Caltrops (4 bags) ( 4 gp)
Small Steel Mirror ( 10 gp)
Signet Ring ( 5 gp)
Belt Pouch (x3) ( 3 gp)
Money (36 pp, 4 gp, 9 sp) ( 364.9 gp)
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