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Eberron "Side Trek" (OOC); Roll Call

MavrickWeirdo

First Post
solkan_uk

Shiva's ability scores add up to 29 point buy (after I subtracted the L4 bonus), the most obvious fix is reduce Int to 12 (it would not affect anything else), but it's your choice.

also you have too many skill points. If you are rogue at first level that would be 36 at 1st level +3 for each level of fighter, for a total of 48. You gave Shiva 56.

Other than that you are fine, we will need to go over your horse.
 
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MavrickWeirdo

First Post
D20Dazza

Touch AC is 14, Flat Footed is 14 (if you are immobilized)

You forgot size modifier to grapple (small -4)

Disable Divice is Int bonus not Dex bonus.

Jump and Tumble each get +2 synergy from the other.

and Yes you may have a Magebred Fastieth :D
 

MavrickWeirdo

First Post
Branding Opportunity said:
Mavrick, sny chance of an answer on my character concept? If the answer is no, I want to have enough time to come up with something new before the deadline. :)

Sorry, I had edited earlier post, rather than adding a post with my answer, here is what it says.

I'll probably still be going over stats tomorow morning anyway

MavrickWeirdo said:
I'll need to consider that...

O.k. I had a chance to look at my books.

If you take Children of Winter Feat 1st level, then Vermin Companion Feat 3rd Level, then you can have a Giant Wasp Animal Companion.

To ride it requires an exotic/military saddle: 60 gp, 40 lbs.
If you want barding/armor for the wasp, it weighs the same as normal armor, but costs twice as much (leather barding would be 20 gp & 15 lbs.)

When you are riding it the wasps fly speed is reduced to 40 ft. (good manuverability)

Maximum weight it can carry while flying is 150 lbs (including you & saddle).

(Use Halfling weight/height tables to determin your character's weight.)

Wasp is not able to attack while carrying a rider.

Sound fair?
 
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MavrickWeirdo

First Post
Urko said:
How are you handling hit points?

Would you allow me to have a baboon familiar? Would I need the Improved Familiar feat for that, and, if so, what would be the minimum caster level (looks like celestial hawk is available at level 3)? If I have to take Improved Familiar and rearrange my levels to be a lvl 3 Wizard, could the baboon be a celestial one?

If you take Improved Familiar you can have a Baboon, but not a Celestial Baboon
 

MavrickWeirdo

First Post
reedu21

Unfortunately Bluff is a cross class skill for a sorcerer, so you can't have enough ranks for synergy, however with 32 skill points total, you could re-adjust things to support your cross class skills.

Otherwise Chen looks fine
 

MavrickWeirdo

First Post
Bront said:
'course he does ;)

You have an RG to stick approved characters?

I do now Step this way

For Hit Points

Max hp 1st level,
use "Fixed HP" method (p198 3.5 DMG) after that.
for those who don't have DMG
add the average rounded down on even levels,
add the average rounded up on odd levels

so for a L5 rogue it's
6 hp (+ con) Level 1
+3 hp (+ con) Level 2
+4 hp (+ con) Level 3
+3 hp (+ con) Level 4
+4 hp (+ con) Level 5
for a total of 20 (+ con x5)
 

Ferrix

Explorer
MavrickWeirdo said:
reedu21

Unfortunately Bluff is a cross class skill for a sorcerer, so you can't have enough ranks for synergy, however with 32 skill points total, you could re-adjust things to support your cross class skills.

Otherwise Chen looks fine

Bluff is actually a class skill for sorcerers, in 3.0 it wasn't, in 3.5 it is.
 

D20Dazza

Explorer
MavrickWeirdo said:
D20Dazza

Touch AC is 14, Flat Footed is 14 (if you are immobilized)

You forgot size modifier to grapple (small -4)

Disable Divice is Int bonus not Dex bonus.

Jump and Tumble each get +2 synergy from the other.

and Yes you may have a Magebred Fastieth :D
And I forgot to give him his 4th level ability point - that'll learn me for drinking while rolling. I'll fix it when I get home.
 

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