thepriz said:
Personally, I am not fond of taking away experience points to balance the game. I think this was a poor game design. It has always been a tradition to require the Wizard to give experience to balance him. I would love for once that someone would take a look at how we really view spell casters in every fantasy world that I have seen (excluding the ones written based on the D&D system). Wizards cast spells by using the energy that is around them. They harness it to do their will. The ability to control this power is what should be used to balance the wizard not taking away hard earned experience. In fact if a wizard studies and learns how to create an item he should gain experience not lose it. (I don't think I am dumber for creating a mini computer in collage, in fact I would say I gained experience.) I would also require that the component system be used to help balance wizards. I think I would require that the spellbook would have to be present for spells that are of high level and used during the casting. I am not saying there are not instances where XP should be taken, but it should not be used as a balancing technique.
Well anyway, I am working on a system that I think is more realistic and will publish in the Netbook of Spells and Magic when it is complete.
Magic more realistic? uh?
Well anyway, if you want the harness mystical energy feel, you do not have to go very far. Try to borrow a copy of the Dark Sun campaign setting or Player Option Spell & Magic.
The defiler destroy plant life in a radius proportional to the spell level, I do not remember if the zone was barren of life for 1 year or permanently, taking into account the terrain type you are in. You'll just have to figure an equivalent between xp and spell level and voilà!
Though your wizards will be hunted by farmer
You could come up with alternate method: absorb heat, animal life, light, etc... You'll have darkness filled zone or ice age after epic fight between wizards.
Also if you want exemple of hard magic that cost something to the caster, you have: Merlin, Lodoss, Lovecraft. You must have seen one of those but you didn't remembered
.
And it has never been a tradition to take Xp from a caster in previous edition, it was aging or permanent constitution loses for spell, and the creation of magic item gave you bonus Xp.
I hope that when it will be released in the SRD, publisher gives us more epic feats (I think that there isn't enough to choose from), and alternate high level spellcasting.
Also on Xp cost for fighter or rogue, Arravis, you might want to check way of the samurai and way of the ninja by AEG. You'll find Kata: consider them like spell with a minute casting time that grant bonus for an hour, to gain one of this kata you need some feats and to spent Xp. So, it doesn't reduce the Xp cost for wizards, but it gives similar mechanics for other classes, add to that the Xp cost to improve your weapon, and the system is fair for every one! Every body need extra Xp to do cool things.