Fifth Element said:Again, Mr. Mearls provided more reasons than this one as to why they're not using armour as DR. Singling one out like this is a strawman.
"Why not use armour as DR? It doesn't slow play down!" skips over all of the other discussion as to why it is not being used.
This is game design, not a trial. All they need is one good reason not to use something in order to not use it. He has several arguments against it; he only needs one good one.Mortellan said:Yeah but if one of his reasons doesn't hold up then the whole argument should fail just like if you were on trial. So not to belabor the topic too much, leaving DR out of armor but leaving it for monsters is essentially hypocritical when you acknowledge ALL the design issues Mearls mentioned.
Mortellan said:Yeah but if one of his reasons doesn't hold up then the whole argument should fail just like if you were on trial. So not to belabor the topic too much, leaving DR out of armor but leaving it for monsters is essentially hypocritical when you acknowledge ALL the design issues Mearls mentioned.
MerricB said:Mike Mearls on Why Sunder is Lame
original thread
Here's why I think sunder is lame:
It doesn't respect the DM's control of the campaign. Sunder can destroy items that are important to the plot. It's an end point, rather than an extra complication. Contrast that with disarm: if you're disarmed, the weapon is still there, you just need to take a risk to get it back.
In particular, since so much of 3.5's firepower for PCs and NPCs is tied up in gear, giving you a way to destroy that gear works against the system.
If D&D's system didn't rely on items at all, sunder would be fine, but it does, so I don't think it helps the game.
Sunder also gives you another reason to stop adventuring. I think D&D works best when the PCs are playing a game where they worry about diminishing hit points and spells. Adding other resources to drain or destroy muddies the waters.
Cheers,
Merric
3catcircus said:Because the rules would be *available*, regardless of whether or not I choose to use them. To have and not need is better than to need and not have...
Mortellan said:I'm sorry guys, while I trust your opinions I'm still not seeing it. If the design rules work in regard to monsters why are they so vexxing for PCs?