LiL'Hauptman
First Post
damn it still wrong account
Zurd ignores Payne's threat thinking to himself instead - <shaking his head>
I took out my 3 and scared off the other 3 with but a threat.
What a dumb wench, reminding me how deadly "she is" are when she just got her ass kicked by an unarmed orc.
I guess I'll take my chances....if you are such a bad ass wench then you'd be able to handle the one friggin unarmed orc I guess...
Responding to Lokin and the immediate concerns Zurd responds in soft and thought out tones...
Regarding your plan Lokin, I have only a few spells left for today so local security is a concern as always, I do have some arcane power left, however.
We can also light this cave up like the face of a thousand suns with fires and torches making any approach they try less than stealthy. I think that Kurg's keen senses will be an asset with regards to early warning.
I think that unless there are significantly more of them than we originally thought, I seriously doubt they come back to make trouble for us. However, where are their children and young? We need to find them and most likely, thanks to Kol's Hasty actions we will eventually have to find some way to provide for their care or kill them outright.
As for the doors...pehaps we can find some kind of spikes or braces we can jam into the doors to make them hard to open, giving us warning of any approaching enemies.
Now just for the record Lokin,
We are missing the Chief: He was the key to my plan...I was going to work him for more information on the location of traps, and perhaps places they would not go because of other nasties in the complex, now that will never happen. Do any of you know where he went when he left?
You know that when he left...He left to go get a gift for us, which leads me to believe that there is another stash of goods here to be had.
Zurd then walks over to talk to Lokin...not in a whisper but in a low deliberate voice full of care and genuine concern for his words... he tries to make it clear in his manner of speech that he is asking for Lokin to consider carefully what he is about to say...
Lokin, Orcs or not; we have violated an honorable truce...what does that make us my freind?
We may now have to hunt the survivors of our dishonor and slay them, perhaps even the young and babies...Unless we do so, those that remain, the escapees from this battle and their Chief to rally them will make it their life's work to punish the local settlements for our actions. We only have one person to thank for that...
It may not happen this week or even next year but this clan will put out their story to other clans and they colectively even, might let loose a storm of horror on the locals more terrible than any hunting party or raid ever will be - they will be out for vengeance.
I know orcs, Lokin, while not smart or well organized they have a long memory for any betrayal. They may not hold themselves to he same standard of honesty but they will for sure hold any future bands of travelers, caravans or settlements in the local area accountable for our actions on this day.
How many people will die in the countryside around here because of our <thumbing generally in Kols direction > hasty actions. I think before we make any long term plans we should think about that.
I know that we spoke of this before; genocide is not pretty but unless we kill every remaining orc in this place we may indeed see genocide it come to pass on those settelments around here.
After he talks to Lokin he quickly turns to make a proposal to the group...
Oh, Listen to me a moment Ladies and Gents...I have a suggestion...
I think that we have a lot of wealth now at our disposal...perhaps more than we realize.
We have the coins in the storage pantry, the gold in the pools in here, the items on the dead orcs and the items the chief is sure to be hiding aways somewhere in the reast of the complex...
Not to mention the complex itself, which is perhaps the most important part.
<he points around to the cavern walls> Look at all the gems in here alone, how far do they go into the walls, are they superficial, is there more, could this place pan out to be a gold mine or something other than a hideout and base of operations?
We should have it surveyed and we should lay claim to it and the surrounding woods in our names. Perhaps sell the rights to mine it to some dwarves or something if we intend to abandon it outright.
We certainly can not carry away all that we have here...I for one do not intend to loose a single copper piece if my share in route or just leave it laying about on the floor like some idiot!
We need some hired help...I say we send someone back to Ossirus with enough gold to hire some men at arms for protection on the road, some wagons, teams and some more porters to come back here and make a concerted effort to gather every last copper piece of it.
Kongu, you could easily do that for us while we clear out the remaining boggy men, you have the skills and with some of these gold pieces you have more than the means....
Men at arms work for 3-5 silvers a day, a team of horses a little less than that, porters work for coppers. We can do this and clear the place out in half a day!
I say that for less than 100 GP of what we have here now we can ensure that we get every single piece of this loot for us to spend in the future!
Zurd ignores Payne's threat thinking to himself instead - <shaking his head>
I took out my 3 and scared off the other 3 with but a threat.
What a dumb wench, reminding me how deadly "she is" are when she just got her ass kicked by an unarmed orc.
I guess I'll take my chances....if you are such a bad ass wench then you'd be able to handle the one friggin unarmed orc I guess...
Responding to Lokin and the immediate concerns Zurd responds in soft and thought out tones...
Regarding your plan Lokin, I have only a few spells left for today so local security is a concern as always, I do have some arcane power left, however.
We can also light this cave up like the face of a thousand suns with fires and torches making any approach they try less than stealthy. I think that Kurg's keen senses will be an asset with regards to early warning.
I think that unless there are significantly more of them than we originally thought, I seriously doubt they come back to make trouble for us. However, where are their children and young? We need to find them and most likely, thanks to Kol's Hasty actions we will eventually have to find some way to provide for their care or kill them outright.
As for the doors...pehaps we can find some kind of spikes or braces we can jam into the doors to make them hard to open, giving us warning of any approaching enemies.
Now just for the record Lokin,
We are missing the Chief: He was the key to my plan...I was going to work him for more information on the location of traps, and perhaps places they would not go because of other nasties in the complex, now that will never happen. Do any of you know where he went when he left?
You know that when he left...He left to go get a gift for us, which leads me to believe that there is another stash of goods here to be had.
Zurd then walks over to talk to Lokin...not in a whisper but in a low deliberate voice full of care and genuine concern for his words... he tries to make it clear in his manner of speech that he is asking for Lokin to consider carefully what he is about to say...
Lokin, Orcs or not; we have violated an honorable truce...what does that make us my freind?
We may now have to hunt the survivors of our dishonor and slay them, perhaps even the young and babies...Unless we do so, those that remain, the escapees from this battle and their Chief to rally them will make it their life's work to punish the local settlements for our actions. We only have one person to thank for that...
It may not happen this week or even next year but this clan will put out their story to other clans and they colectively even, might let loose a storm of horror on the locals more terrible than any hunting party or raid ever will be - they will be out for vengeance.
I know orcs, Lokin, while not smart or well organized they have a long memory for any betrayal. They may not hold themselves to he same standard of honesty but they will for sure hold any future bands of travelers, caravans or settlements in the local area accountable for our actions on this day.
How many people will die in the countryside around here because of our <thumbing generally in Kols direction > hasty actions. I think before we make any long term plans we should think about that.
I know that we spoke of this before; genocide is not pretty but unless we kill every remaining orc in this place we may indeed see genocide it come to pass on those settelments around here.
After he talks to Lokin he quickly turns to make a proposal to the group...
Oh, Listen to me a moment Ladies and Gents...I have a suggestion...
I think that we have a lot of wealth now at our disposal...perhaps more than we realize.
We have the coins in the storage pantry, the gold in the pools in here, the items on the dead orcs and the items the chief is sure to be hiding aways somewhere in the reast of the complex...
Not to mention the complex itself, which is perhaps the most important part.
<he points around to the cavern walls> Look at all the gems in here alone, how far do they go into the walls, are they superficial, is there more, could this place pan out to be a gold mine or something other than a hideout and base of operations?
We should have it surveyed and we should lay claim to it and the surrounding woods in our names. Perhaps sell the rights to mine it to some dwarves or something if we intend to abandon it outright.
We certainly can not carry away all that we have here...I for one do not intend to loose a single copper piece if my share in route or just leave it laying about on the floor like some idiot!
We need some hired help...I say we send someone back to Ossirus with enough gold to hire some men at arms for protection on the road, some wagons, teams and some more porters to come back here and make a concerted effort to gather every last copper piece of it.
Kongu, you could easily do that for us while we clear out the remaining boggy men, you have the skills and with some of these gold pieces you have more than the means....
Men at arms work for 3-5 silvers a day, a team of horses a little less than that, porters work for coppers. We can do this and clear the place out in half a day!
I say that for less than 100 GP of what we have here now we can ensure that we get every single piece of this loot for us to spend in the future!
Last edited: