RangerWickett
Legend
Ooh, this is cool. You guys are rocking with these ideas. Let's see, as referee, I'll decide a few things.
- The Cresians do not develop metallurgy. They don't do much mining yet, and that's just for things like gold for temples, or other light metals that can be hammered into shape pretty easily (forgive me; I'm not a historian). So they won't develop bronze.
- The foreigners will return, and we'll get to their tactics in a sec. Their next attack comes in a matter of a few months, toward the middle of Autumn.
- We're not going to have any cultural divides quite yet. The Cresians's dislike of fire is enough to keep them from using it widely as a weapon, but not enough to have a schism over its usage.
- Both sides have bows, but historically bows weren't used much as weapons until much later in history. They were usually used for hunting, or so I understand it.
- To clarify, the ships of the invaders are rowed, not wind-driven, so they can't have come from very far away.[/list=1]
I too like the nifty society we're coming up with here. You should all feel free to use it yourselves, as we develop more information about it. The hillfolk won't factor directly into this scenario, though they are still around somewhere, probably more primitive than the Cresians are.
The Return of the Invaders
On the 4th day after the full moon, in the 10th month, a large cluster of ships, enough to hold a thousand men, is spotted coming in from the south-west. A brave priest of the Field Father rides with a group of warriors in a fishing boat to meet the fleet, and from a close distance he uses his magic to shape a hole in the bottom of a boat, rendering it useless and killing about half of its 50 crewmen. Another ship rides up beside the Cresian boat, and after a brief fight all the Cresians are killed.
The plan created by the priestesses at the high temple gives the coastal village folk the direction to avoid being slaughtered. Elderly, mothers, and children flee inland along well-beaten trails, while warriors form up ranks and prepare for their first ever battle in formation. Protected with shields and armed with spears and knives, several different Cresian coastal militias wait near their villages. No single unit has even 100 men, but each group has a few magic-users to assist them.
As the Cresian fleet lands on the coast, devoted field priests wait in cabins built in the boughs of the trees nearest the coast (the newly planted trees intended specifically for guard towers are years away from being large enough). The priests rush to be close enough to use their magic, which causes the coastal reeds and sea grass to entangle the disembarking crew and even stop a few ships before they can quite reach shore. Then assisting priestesses summon water snakes (to fight in the water) and wolves (to fight on the shore).
The plan is then for the priests to take refuge again in the tree forts, and fight to the end with what warriors they have with them, but many priests are caught by surprise when magic-users among the foreigners create intense, invisible thunderbolts, which knock over priests and briefly stun them. A few priests manage to escape, but most that ventured out to try and slow the invasion's advance are caught and killed. Without magical assistance, the tree forts cannot defend themselves well, and they are quickly burned down.
As each group of foreigners advances inland to the first villages, they see the lines of Cresian soldiers standing on flat plains. The foreigners sometimes charge, sometimes advance slowly, but always their formations are disrupted by entanglement spells and creatures summoned behind their flanks. While their enemies are in disarray, the Cresians attack. Each fight goes differently, but overall the Cresians lose, but only after trading favorably with enemy soldiers. The surviving Cresians fall back further inland, and the foreigners make camp in the different villages they took control of.
However, after a few more days, being hit by quick moving groups that strike with summoned monsters and then flee, the invaders decide to send in their own 'strike teams' with bards and warriors, but the newly trained wolf maidens use the blessing of howling magic to deafen enemy soldiers, and ruin the enemy magic. The invaders eventually realize that they're again losing too many men, so they retreat again, setting fire to everything as they leave.
I'll post more tomorrow, but that's the end of round two, part two. The invaders go by the names of the Jonga, and they come from a sea-faring nation on an island to the west. For the next part of this round, you must decide on how the Jonga will retaliate. They have few clerics and no druids, but bards and wizards are their specialty.