Here is a rough mock up for Tris, Rolls were 13, 8, 16, 11, 13, 15 . I dropped the 8 and replaced it with the free 18.
Tris Inflamari
Level 1 Tiefling Swordmage
Initiative +5; Senses Perception +1
HP 30; Bloodied 15; Healing Surge 7; Surges Per Day 11
AC 20(17); Fort 13, Ref 15, Will 14
Speed 6
Action Points 1
Alignment Unaligned
-----------------------------------------------------------------
[sblock=Race and Class Features]
Racial Features:
Vision: Lowlight vision
Ability Scores: +2 intelligence, +2 Charisma
Fire Resistance: 5+ ½ level (5)
Languages: Common, Draconic
Skill Bonuses: +2 Bluff, +2 Stealth
Bloodhunt: You gain a +1 racial bonus to attack rolls against bloodied foes
Infernal Wrath: Infernal Wrath Encounter Power
Class Features:
Swordbond: You can summon your bonded blade to your hand from up to 10 spaces away as a Standard Action. You can also rebuild or repair your bonded blade from even the smallest fragment by meditating on it for an hour. To bond a weapon you must meditate upon the blade for 1 hour.
Warding: Gain a +1 to AC, this bonus becomes +3 when you have a free hand
Proficiencies:
Armor: Cloth, Leather
Weapon: Simple Melee, Military Light Blades, Military Heavy Blades, Simple Ranged
Armor:
Leather Armor (+2 AC, 15 lbs.)
Weapon:
Long Sword (+5, 1d8+2, 4 lbs., Heavy Blade)[/sblock]
-----------------------------------------------------------------
Str 15 (+2) Dex 11 (0) Con 16 (+3)
Int 20 (+5) Wis 13 (+1) Cha 15 (+2)
Feats: Pact Initiate (Infernal)
Skills:
Arcana +10, Athletics +7, Bluff +9, Diplomacy +7, Insight +6, Stealth +2
Gear 45 gp. 52/150 LBs
Standard Adventurer’s kit
-----------------------------------------------------------------
[sblock=Powers]
Powers:
At Will:
AEGIS of Shielding
Minor Action – Close Burst 2
Keyword: Arcane
You mark the target, they take a -2 to attacks that do not include you as a target. In addition, if the target of the attack is within 10 squares of you, you can reduce the damage as an immediate interrupt reducing the damage by 5 + 3(Constitution). The marking remains until the end of the encounter, or until AEGIS of Shielding is used again.
Green Flame Blade
Standard Action – Melee – Intelligence vs. AC
Keyword: Arcane, Fire, Weapon
1d8+5 Damage to the target and deal 2 damage to all enemies adjacent to the
Lightning Lure
Standard Action – Ranged 3 – Intelligence vs. Fortitude
Keyword: Arcane, Implement, Lightning
Hit: 1d6+5 damage and you pull the target to the nearest unoccupied space adjacent to you
Encounter:
Flame Cyclone
Standard Action – Close Blast 3 – Intelligence vs. Reflex
Keyword: Arcane, Fire, Implement
1d8+ 8 (Intelligence + Constitution) fire damage
Hellish Rebuke
Standard Action – Ranged 10 – Constitution vs. Reflex
Keyword: Arcane, Fire, Implement
1d6+3(Constitution) damage, and the target takes another 1d6+3 damage if you take damage before the end of your next turn.
Infernal Wrath
Minor Action – Personal
+1 to Attack against a foe that has hit you since your last turn. If you hit, deal +2 (Charisma) extra damage
Daily:
Frost Backlash
Immediate Interrupt – Intelligence vs. Reflex
Keyword: Arcane, Cold, Weapon
Trigger: An adjacent enemy hits you
Effect: 3[W]+5(Intelligence) damage
Miss: Half damage
[/sblock]