mellored
Legend
Meh... Monks has a lot of individual powers already, like arrow catching, slow fall, stun, evasion, immunities, and whatever trick their sub-class gives them....how about a Monk variant? I could see a real Captain America type of character built on the Monk chassis.
- Ki doesn't regenerate each turn, so that's a more limited resource.
- However, bonus actions are valuable to all monks, so that could be used to fuel reactions. Also their one extra attack.
So by 5th level you could have a default of three extra reactions each round (2 attacks, 1 bonus), plus more if you want to spend Ki.
And they don't have easy numbers attached like sneak attack and multi-attack.
Possibly split the sub-class?I like the idea of it as a Rogue subclass. The original class was more like a Fighter but I think you could capture the feel of a Warlord with the Rogue as the main class. The Rogue has a number of read the battlefield and reacted quickly abilities that fit well with the tactical genius theme of the subclass.
I don't know if it would make a difference but a Rogue Bravura would have less armor and weapons than a Fighter Bravura and would be missing the protection fighting style (which I think is important to the Bravura but it could be added as another contingency). I haven't played a 5th Edition Rogue but perhaps some special consideration would be needed if they use their reaction frequently for Uncanny Dodge.
Fighter as more of a bonus giver. Jumping in the way of attacks and helping allies.
Rogue as more of a penatly giver. Fooling, tricking, and hampering enemies. Using minor illusion as a reaction would be pretty fun.
With room to overlap, of course. Plenty of classes can cast fireball.
Also, rogues have a built in reaction. So there's a nice default to trade.