Foundry looks amazing but I'm having a real problem with the learning curve. And then I would have to teach it to five other people.
It needs a bit of getting used to, playing around with it helps a lot watching a ton of the right videos helps a lot too. What I've done is the week before the session is to setup meetings with everyone one-on-one and go through how things work. You can completely go their speed, answer their questions, etc. Also gives you room to research open questions you don't know the answer to.
As I'm a player in the current party, besides having open a player session, I also have a GM session open so I can assist the GM with technical stuff (he doesn't prepare the adventure in Foundry VTT, so everything except the PCs is being done ad-hoc). I also manage/mitigate some of the other players issues during the session. There's a LOT more power in Foundry VTT if your DM/GM is into this kind of tooling and has some technical expertise!
’t really understand this. Anniversary is very carefully backwards compatible why would they not put in the stuff from 5.0. It’s a mystery to me?
During the live presentation on Twitch the owner/founder mentioned that WotC has a very straight forward pricing scheme for these products on other platforms, so we can expect the same $30/book/expansion. And that holds true for the first expansion: "Phandelver and Below: The Shattered Obelisk". When I look up the PHB/DMG/MM on Roll20, each of those costs $30, so $90 for the bunch.
My speculation is that WotC expects a $30 pricetag on each book that's converted to Foundry VTT. The missing content from those three books isn't really all that huge, especially when you ask $90 for the whole bunch. I also expect WotC to want another $30 for each of the new books. Spending $180 on the complete D&D rules is going to be a tall order for many. Especially when existing 'solutions' already offer this for 'free' via either via a 3rd party module giving access to D&DBeyond resources or using module '94'... More speculation from my part: I also wonder if WotC would allow the old PHB/DMG/MM to be sold as a digital module for Foundry VTT after the release of the 'new' version... From a personal perspective, I would prefer the completionist route, but from a business perspective I could understand why they would prefer something that has more appeal to future customers then a rulebook that most people mostly have for free already, that's being replaced in six months...
Is it a lot of work to expand the SRD to core rules? Or add the stuff from Xanathar/Tasha’s? They would presumably make money from that...
Probably not, if you do it barebones, but if you did it that way, would you pay $30 for each core book? Treating the core books in the same way as they did the campaign, I expect that they would put a lot of effort into the modules, giving people 'worth' for their money. The question is also, how many would it sell at this point and in the future?
But why the heck would you want to move from WFRP (4e?) to D&D5e (old/new) anyway? You have something that works, something that has extensive support from the publisher and already has a whole range of products available of Foundry VTT. D&D currently has
one official product, a ton of other 3rd party products, but only
one official product.
Also keep in mind that making a Foundry VTT version of a product takes time. When I asked them how much and how many people, it was months (doing this, the main Foundry VTT v12, and other projects), all the people of the team (they added to it), plus a bunch of contractors. Even if they were willing to massively expand their team and/or outsource everything (keeping quality in mind), they would still need to cough up a TON of money they would need to earn back somehow. #1 the money needs to be available, which I doubt. #2 something might sell, but does it sell enough to make it worth the amount of time and money, which they obviously doubt. "Leaving money on the table." is a very good option if the money on the table isn't worth your effort.