FR Return to the Temple of Elemental Evil - Agents of the Yaun-Ti(Full)


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Rayex

First Post
Lord_Raven88 said:
There are pools of water and a large lake but not in all places where the adventure will take place. So you shark animal animal companion would only be useful a limited number of times. Also getting your companion up to the mountains would be a challenge.

You can aim for the earth temple however at the moment there aren't any humans in that part of the temple, but there are still areas which have aligned themselves with the earth temple. Also if you were crafty enough you could consivably overthrow the existing leaders (troglodytes) and setup yourself up leader. Anything is possible!


Hmm.. Earth it is. Will flesh the druid out later today.
 

kinem

Adventurer
Kenneth Spire is proud of his Yaun-ti heritage and the power it brings, and believes his people are destined for conquest. He is trained in using the mental powers granted by his blood for combat and information gathering, and hopes to gain personal power by improving his abilities, and political power by impressing the leaders. As an undercover agent, he typically poses as a 'sorcerer' (or psion, for those who make the distinction) who is an adventurer for hire, but for his latest assignment, he has 'become' a fanatic for the elemental gods.

(ooc: Looks like temples are being grabbed quickly. I was thinking Air at first, but there's no strong reason he needs to be at any particular element, assuming that humans are able to operate there without problems. He could be at a non-affliliated post.)

Ken appears as a slender human man, 5'6", with dark brown hair and green eyes. He bears a staff and a crossbow and knows how to use them, though in a difficult fight his psionic powers will matter more. Though not possessed of great social graces, he is a skilled liar. He is not sadistic, but has little regard for the feelings of others, caring only about himself and his ambitions.

[sblock=Kenneth Spire]Kenneth Spire, LE male tainted one human psion (seer) 4

XP 13000 (ECL 5, LA 1)

Str 10 (+0)
Dex 14 (+2)
Con 14 (+2)
Int 18 (20) (+5)
Wis 13 (+1)
Cha 10 (+0)

hp 21, move 30, init +2, BAB +2, saves: Fort +3, Reflex +3, Will +5
AC 12 (+2 dex), touch 12, ff 10
Medium load 34 lbs, heavy load 67 lbs, max load 100 lbs

Attack quarterstaff +3 melee (1d6, crit 20/x2)
or crossbow +5 ranged (1d8, crit 19-20/x2, inc 80’)

feats: Alertness, Overchannel , Talented, Burrowing Power, Psionic Meditation

skills: (43 pts):
(ranks/total): Autohypnosis 3/4, Bluff 7/7, Concentration 7/9, Listen 7/8, Spot 7/8, Search 7/12, Knowledge (religion) 1/6, Sense Motive 4/5

Languages: Yaun-ti, Draconic, Common, Auran, Abyssal, Infernal

powers: 25 (27 w/headband) pp/day, 9 powers known (5 1st, 4 2nd), DC 15 + power level + augment
1st: attraction, empathy, force screen, inertial armor, mind thrust
2nd: clairvoyant sense, cloud mind, energy stun, forced sense link

SA/SQ: SR 14 (= 12 + ½ HD); immune to charm and hold spells, and poisons; Poison Kiss (grapple at –4, Fort DC 15 (Con based), initial and secondary 1d4 Con damage); psi-like abilities: Polymorph (3/day, snake only), Poison (1/day, DC 15)

Equipment: (9000 gp)
Headband of intellect +2 4000 gp
Hat of disguise (removes headband) 1800 gp
Boots of landing 1000 gp 1 lb
Power stones (psionic tongues, x4) 600 gp
Power stone (fire energy adaption) 150 gp
Potions of cure light wounds (9) 450 gp
Potion of spider climb 300 gp
MW quarterstaff 300 gp 4 lb
MW light crossbow 335 gp 4 lb
30 bolts 3 gp 3 lb
backpack 2 gp 2 lb
lantern, bull’s-eye 12 gp 3 lb
5 flasks oil 0.5 gp 5 lb
paper (10 sheets) 0.4 gp
inkpen 0.1 gp
ink 8 gp
waterskin 1 gp 4 lb
rations, trail (4 days) 2 gp 4 lb
manacles 15 gp 2 lb
flint and steel 1 gp
20 gp 20 gp 0.4 lb

total 9000 32.4 lb
[/sblock]
 
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Dire Lemming

First Post
The WotC site does have an article about Beguilers, but doesn't have the crucial class info. I suppose I can just go for Bard.

Can you tell me anything about Sseth? There's nothing on him in the FR book.

I also don't really know anything about the four temples, so I don't know which to pick.
 
Last edited:

s@squ@tch

First Post
This is what I have so far for my wanna-be assassin. Still trying to determine what type of combat he will be involved in and the appropriate feats and equipment.

Probably 2 weapon fighting of some kind.


Code:
[B]Name:[/B] Jerome Blackstone
[B]Class:[/B] Fighter 2 / Rogue 2	
[B]Race:[/B] Human Tainted One
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NE
[B]Deity:[/B] Sseth

[B]Str:[/B] 15 +2 (6p.)	[B]Level:[/B] 4	[B]XP[/B]: 13000
[B]Dex:[/B] 16 +3 (10p.)	[B]BAB:[/B] +3		[B]HP:[/B] 34 (2d6+6, 2d10+6)
[B]Con:[/B] 16 +3 (6p.)	[B]Grapple:[/B] +5	
[B]Int:[/B] 14 +2 (6p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] Str +1 (4th) 
[B]Wis:[/B] 10 -- (2p.)	[B]Init:[/B] +3	[B]Spell Save:[/B]  
[B]Cha:[/B] 10 -- (2p.)	[B]ACP:[/B] -X		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+X	+X	+3	+0	+0	+0	XX
[B]Touch:[/B]	13	[B]Flatfooted:[/B] XX

[B]Spell Res:[/B] 14
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+6	+3	+3	--
[B]Ref:[/B]	+6	+3	+3	--
[B]Will:[/B]	+0	+0	+0	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
XXXXXXXX		+X	XdX+X	XX-XX/xX	------
XXXXXXXX		+X	XdX+X	XX-XX/xX	XXX ft
XXXXXXXX		+X	XdX+X	XX-XX/xX	XXX ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Yaun-ti, Draconic, Abyssal, Undercommon

[B]Abilities:[/B] Tainted One Template, Sneak Attack +1d6, Trapfinding, Evasion, Immune to charm and holds spells, and poisons

[B]Feats: [/B] Alertness (bonus Tainted One), (bonus Human), (1st), (Bonus Fighter 1st), (Bonus Fighter 2nd), (3rd)


[B]Spell-Like:[/B] 
Poison Kiss(ex): While grappling, a tainted one can choose to smear her opponent with poisonous saliva instead of deal damage. This poison "kiss" can only be used while grappling a foe with exposed skin. The tainted one makes an opposed grapple check instead of an attack and takes a -4 penalty on the check. If she wins, she successfully applies the poison (contact, Fortitude DC 16, initial and secondary damage 1d4 Con) by kissing, licking, or lightly biting her opponent.)

Psionics(Caster Level equals character level):
3/day Polymorph [snake forms only]
1/day Poison (DC16)

[B]Skill Points:[/B] 65	[B]Max Ranks:[/B] 7/3.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+2	0	+2	--
Balance   	+5	2	+3	--
Bluff       	+4	4	--	--
Climb      	+4	2	+2	--
Concentration  	+3	0	+3	--
Diplomacy	+0	0	--	--
Disable Device 	+7	4	+3	--
Disguise   	+4	4	--	--
Escape Artist	+7	4	+3	--
Forgery   	+4	2	+2	--
Gather Info     +2	2	--	--
Handle Animal  	+0	0	--	--
Hide        	+10	7	+3	--
Intimidate	+7	7	--	--
Jump       	+3	1	+2	--
Know: (Local)   +2	0	+2	--
Listen     	+0	0	--	--
Move Silently	+10	7	+3	--
Open Locks   	+7	4	+3	--
Perform   	+0	0	--	--
Ride        	+3	0	+3	--
Search    	+5	2	+2	--
Sense Motive	+2	2	--	--
Sleight of Hand +5	2	+3	--
Spellcraft  	+2	0	+2	--
Spot       	+2	2	--	--
Swim       	+3	1	+2	--
Tumble    	+7	4	+3	--
Use Magic Device+4      4	--	--
Use Rope 	+3	0	+3	--

[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb
XXXXXXXX		XXgp	XXlb

[B]Total Weight:[/B]  lb	[B]Money:[/B] 9000gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	66	133	200	400	1000

[B]Age:[/B] 27
[B]Height:[/B] 6'1"
[B]Weight:[/B] 210
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Dark
 

Lord_Raven88

First Post
Drerek said:
It looks like I'm leaning towards the bard. Is Leadership going to be allowed?
The Leadership feat will be allowed! In fact it would be a handy way to help you take over one of the temples.

Rayex said:
Hmm.. Earth it is. Will flesh the druid out later today.
Cool I look forward to it.
Kinem said:
Kenneth Spire is proud of his Yaun-ti heritage and the power it brings, and believes his people are destined for conquest. He is trained in using the mental powers granted by his blood for combat and information gathering, and hopes to gain personal power by improving his abilities, and political power by impressing the leaders. As an undercover agent, he typically poses as a 'sorcerer' (or psion, for those who make the distinction) who is an adventurer for hire, but for his latest assignment, he has 'become' a fanatic for the elemental gods.

(ooc: Looks like temples are being grabbed quickly. I was thinking Air at first, but there's no strong reason he needs to be at any particular element, assuming that humans are able to operate there without problems. He could be at a non-affliliated post.)

Ken appears as a slender human man, 5'6", with dark brown hair and green eyes. He bears a staff and a crossbow and knows how to use them, though in a difficult fight his psionic powers will matter more. Though not possessed of great social graces, he is a skilled liar. He is not sadistic, but has little regard for the feelings of others, caring only about himself and his ambitions.
Your charater concept sounds interesting.

BTW you weren't necessarily recruited because you are already a fanatic of a particular element, 90% of the inhabitants aren't religiously inclined, it's just a job. Feel free to aim for any temple you desire, I can put more of you in a particular area without it being too much of a problem. Saying that going for one of the non-affliated area is just as good and will involve just as much backstabbing.

Regarding where humans operate, basically they operate everywhere except in the Earth Temple. You'll find out the reasons why once the game gets started.
Dire Lemming said:
The WotC site does have an article about Beguilers, but doesn't have the crucial class info. I suppose I can just go for Bard.

Can you tell me anything about Sseth? There's nothing on him in the FR book.

I also don't really know anything about the four temples, so I don't know which to pick.
I'll try and get some info together regarding Sseth and post it in the first post. Also most of the info about Sseth is in the FR Serpent Kindgoms book.

Regarding aiming for a temple, it's not required that you do this, and to be honest your PC's character knowledge is going to be pretty sketchy, which is why your Yaun-Ti masters have sent you to join the cult, so that determine if it is a threat to them.
s@squ@tch said:
This is what I have so far for my wanna-be assassin. Still trying to determine what type of combat he will be involved in and the appropriate feats and equipment.

Probably 2 weapon fighting of some kind.
Your PC looks very cool.
 


Drerek

First Post
First Draft Char Sheet

I'm pushing him to be a spymaster (not sure if going to use the Prestige Class or not). Also not sure which temple to start him in, was thinking Air.

Code:
[B]Name:[/B] Bresh
[B]Class:[/B] Bard
[B]Race:[/B] Yaun-Ti Tainted One Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Evil
[B]Deity:[/B] Sseth

[B]Str:[/B] 8  -1 ( 0p.)     [B]Level:[/B] 4        [B]XP:[/B] 13,000
[B]Dex:[/B] 14 +2 ( 6p.)     [B]BAB:[/B] +3         [B]HP:[/B] 26 (4d6+8)
[B]Con:[/B] 14 +2 ( 4p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] NA
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 14
[B]Wis:[/B] 10 +0 ( 2p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] 14 + spell level
[B]Cha:[/B] 19 +4 (10p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +2          +3
[B]Ref:[/B]                       4    +2          +6
[B]Will:[/B]                      4    +0          +4

[B]Weapon                  Attack   Damage     Critical[/B]
Masterwork Dagger         +3      1d4-1     19-20/x2

[B]Languages:[/B] Common, Draconic, Auran, Terran, Ignan, Aquan

[B]Abilities:[/B] 
Poison Kiss (DC 15)
Psionics (CL 4):  Polymorph 3/day (snakes only), Poison 1/day (DC 15)
Immune to Poison, Charm, Hold
SR 12 + 1/2 class levels (Currently 14)
Bardic Music 4/day (Countersong, Fascinate, Inspire Courage +1, Inspire Competence)
Bardic Knowledge +9

[B]Feats:[/B] 
Alertness (template bonus)
Negotiator (human bonus)
Skill Focus (bluff)
Skill Focus (use magic device)


[B]Skill Points:[/B] 6+3+1=10/level 70 total       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                      7    +4    +3    +14
Diplomacy                  7    +4    +6    +17
Disguise                   1    +4    +2    +7
Gather Information         5    +4    +2    +11
Hide                       1    +2          +3
Intimidate                 0    +4    +2    +6
Knowledge (arcana)         1    +3          +4
Knowledge (dungeoneering)  1    +3          +4
Knowledge (geography)      1    +3          +4
Knowledge (history)        5    +3          +8
Knowledge (local)          5    +3          +8
Knowledge (religion)       1    +3          +4
Knowledge (the planes)     1    +3          +4
Listen                     5    +0    +2    +7
Move Silently              3    +2          +5
Perform (wind instruments) 7    +4    +2    +13
Sense Motive               5    +0    +2    +7
Sleight of Hand            4    +2    +2    +8
Speak Languages            2
Spellcraft                 1    +3          +4
Spot                       0    +0    +2    +2
Use Magic Device           7    +4    +3    +14

[B]Equipment:               Cost  Weight[/B]
XXXX                     XXcp   XXlb
XXXX                     XXsp   XXlb
XXXX                     XXgp   XXlb
XXXX                     XXgp   XXlb

[B]Spells:[/B]
Spells Known
0--Detect Magic, Read Magic, Light, Message, Mage Hand, Open/Close
1--Charm Person, Comprehend Languages, Expeditios Retreat
2--Invisibility, Suggestion

Spells per Day:  3,3,1

[B]Total Weight:[/B]XXlb      [B]Money:[/B] 12pp 23gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               XXX   XXX   XXX   XXX   XXX

[B]Age:[/B] XX
[B]Height:[/B] X'XX"
[B]Weight:[/B] XXXlb
[B]Eyes:[/B] XXXX
[B]Hair:[/B] XXXX
[B]Skin:[/B] XXXX
Appearance: XXXX

Background: XXXX

[sblock=Equipment Calculations]
Starting Gold: 9,000 Remaining Gold: 143
Cloak of Charisma +2 4,000
Hat of Disguise 1,800
Wand of Cure Light Wounds 750
Pipes of Sounding 1,800
Masterwork Pan Pipes 100
Spell Components Pouch 5
Masterwork Dagger 302
Traveler's Outfit
Gold Ring 100
[/sblock]
 


kinem

Adventurer
I have updated my above post with full stats.

LR88, Air seems a popular temple, so you could put Ken there if you want more traditional PC interaction, or put him anywhere else. I could tweak him a bit for whichever element.

Why is Air so popular?

Air: sounds cool
Earth: no humans
Water: hope you like to swim
Fire: hope you like to swim ... in magma!

BTW, if your campaign world will ever include high level psions, I'd suggest nerfing Energy Stun so that the DC only increases by 1 per 2 points of augmentation.
 

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