overgeeked
B/X Known World
You keep repeating that phrase as if it means something. What are, to you, games that are "bespoke system matters games"?Most (but not all) bespoke “system matters” games have far, far fewer rules and lower page count than universal systems. They are, by design, easy to learn and some are in fact optimized for one shots.
No, not refusal. It's a question of time. I've been playing and learning various RPGs for 40 years now. When someone actually comes up with something new, I'll sit up and pay attention...buy it, devour it, and gleefully steal the interesting bits and stuff them in my toolbox for later use. Most bespoke systems are minor variations on a theme at this point. The new elements are few and far between. There's no need to constantly jump from system to system.In addition the refusal to learn new systems (other than your favorite universal system) stunts your growth as a player and GM.