Psikerlord#
Explorer
I don't believe Dim Light + Darkvision = Full Light.
I think in Basic, in the races description of darkvision, it says soemthing like you see 60' in dim as if bright.
I don't believe Dim Light + Darkvision = Full Light.
I think in Basic, in the races description of darkvision, it says soemthing like you see 60' in dim as if bright.
One of the issues I have is that things don't stack.
A prone character restrained in a net on the ground fires his crossbow at an enemy far away who has taken the dodge action and is under the effect of a blur spell the only penalty to the attack is disadvantage.
Extreme example but each of those things gives the attacking character disadvantage, you would expect that the rules would somehow reflect that something giving you disadvantage five times is harder to do than just one thing giving you disadvantage.
Don't get me wrong I like the simplicity of disadvantage/advantage most of the time, but sometimes it just doesn't seem like enough.
I don't see how it stops the conga line, you can still move through your allies spaces no matter the size and just treat that space as difficult terrain. So you can still funnel a bunch of melee guys into a hall one at a time and back out again if they have enough movement.
It does not end it completely but it cuts in about half. As soon as one guy cannot get back to the spot he started from, he ends his move clogging the corridor. So the next guy behind him has to go through two difficult terrain squares, so he ends his turn even further inside the corridor, which causes the next guy down the line to go through three difficult terrain squares, and so on.
Also, it has the side effect of making everyone able to hide in plain sight if you have to use Darkvision to find them.
I thought you can only hide if you cannot be seen at all, not if you are lightly obscured?
One of the things that kept popping up yesterday when I was running Lost Mines was using ranged weapons or spell attacks when opponents are in dim light or lightly obscured. What negatives apply to the attack roll?