It is a level 1 character I will update him to level 10
[sblock=Jorje's Statblock]
Code:
Race: Human Class: Wizard
Str: 10 +0 Level: 1 XP: -
Con: 14 +2 BAB: +0 HP: 24
Dex: 13 +1 Grapple: +0 Dmg Red: -
Int: 18 +4 Speed: 6 Spell Res: N/A
Wis: 14 +2 Init: +1 Spell Save: N/A
Cha: 11 +0 ACP: - Alignment: Unaligned
AC: 16
FORT: 13
REF: 15
WILL: 15
Hit Points: 24
Bloodied: 12
Healing Surges/HP healed: 6
Healing Surges/day: 8
Second Wind:
Attacks:
Dagger +3 vs AC 1d4 Range 5/10
M.Missile +4 vs Reflex 2d4+4 20
[sblock=Race and Class Features]
Bonus At-Will Power: You know one extra at-will power from your class.
Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.
Bonus Skill: You gain training in one additional skill from your class skill list.
Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses.
Arcane Implement Mastery
Cantrips
Ritual Casting
Spellbook[/sblock]
Feats:
Bonus: Ritualist
Human: Dark Fury
1 - Armor Prof (leather)
Skills:
Passive Insight 22
Passive Perception 17
Arcana +16
Diplomacy +10
Dungeoneering +16
History +9 (untrained)
Insight +12
Nature +12
Languages: Common, Supernal
Powers:
At Will:
Ghost Sound
Light
Mage Hand
Prestidigitation
Magic Missile
Cloud of Daggers
Illusory Ambush
Encounter
7 Enemies Abound
3 Maze of Mirrors
1 Grasping Shadows
Daily
9
5 Phantasmal Assailant
1 Phantom Chasm
Utility
10 Illusory Wall
6 Spectral Hound
2 Shield
Rituals:
Animal Messenger
Make Whole
Tenser’s Floating Disk
Equipment (100 gp):
Leather armor (25), 3 daggers (3), orb (15), standard adventurer's pack(15) [backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin], residium worth 35gp, 7gp
More to come
[/sblock]