Gaming W/Jemal: Planar Quest! (Closed)

Which Setting would you prefer Jemal to DM?

  • Meh, Neither grabs my attention.

    Votes: 0 0.0%

  • Poll closed .

Jemal

Adventurer
**Moving on Tuesday, Not sure how long till I have internet at the new place, so may be posting off my phone for a while, so will likely be slow.
Also be pretty busy packing & moving the next couple days.

So in general, my posting will likely be intermittent for the next week or two.
Apologies.


Probably won't be able to go over character details til I get settled in.
 
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doghead

thotd
Just dropped in to say hello and wich you luck with the game. While I find the high level stuff all a bit mind boggling, I do quite enjoy watching people put together high level characters.

Good luck with your move, Jemal. I have just recently done it myself, so vividly remember how painful it can be. Hopeful your move is smooth.

Yeah.

thotd
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
base 10 30 pt increase, 1 for 1 point cost
Actually this is the correct way.

I will fix my stats then!

edit: strangely, when you base your stats at 10 and go no higher in a point buy then a 16, you end up with the same stats.

otoh, I want to ensure the following is ok:

Choker of Life Protection [MIC]

somatic weaponry(Fighter lv 1) -Comp mage pg 47

Practiced Spellcaster(Char lv 6) -Comp arcane pg 82

Acidic splatter(Char Lev 9) -Comp mage pg 37

Arcane Armor Training???? Pathfinder rpg

Sepulchral vest mic pg 133

Gauntlet's of Ghost touch MIC PG 216

Choker of Life Protection Throat; MIC PG 216

headband of mental superiority made via dmg

ifinite scroll tube MIC 162

Belt of Belt of Physical Perfection made via dmg

Blessed Bandage mic pg 152
 
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Shayuri

First Post
Okay, torn between Oracle and Summoner.

Is anyone else doing a 'heal' capable character? If not, I'll do an Oracle.

If so, I'll do a Summoner.

My Eidolon, as a summoner, may have some limited healing if I elect to do a 'celestial' type thing, but it would definitely be a backup ability.
 


Binder Fred

3 rings to bind them all!
Jemal: Does Freedom of Movement help with Difficult Terrain? And if not is there a spell that does (like the Feather Step spell of Pathfinder)?

All: I seem to remember an item or spell that boosted your Bull Rush with something like "You are considered XX sizes larger when making a Bull Rush", but I can't for the life of me remember where... Thoughts?

Shayuri: Ur will have limited healing through Empathic Transfer + Body Adjustement (takes on the hurts of others and then heals himself) and Braham has a wand of CSW, but that's about it re healing as far as I know. Could fit well with Gerard's undead theme if you want as well.
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
That character was part of a group of level 12 s that never left the ground, just to lot every one know. Jamal was one of the players.
 

D'Raven

First Post
Sorry with the late posting. Hope i'm not intruding. As a said earlier I'd like to play a character from one of Jemals earlier games.

[sblock=Damian]
13 rogue, 1 cleric, 1 sorc, 2 fighter, 1 assassin, 1 unseen seer, 1 shadowdancer
Str 34 (18 +5 book +6 item, +5 level)
dex 28 (17 +5 book, +6 item)
con 16 (10 +6 item)
int 16 (16)
wis 14 (12 +2 item)
cha 28 (17 +5 book +6 item)

Hp 161
Ac 29 (10 + 7 armour +6 dex +3 ring+3 NaC) +1 dodge Medium fort Ac33 (+4 spell sense) vs spells

Saves
fort 17 ( 9 +3 con,+5 item)
Ref 26 ( 12 +9 dex+5 item)
will 17 ( 10 +2 will+5 item)

combat:
BAB 11
attack 25(11bab +12 str +1 weapon focus, +1 weapon)
damage 1d6+19 +9d6 sneak or +10d6 sneak
attack opptions: crippling strike, power attack, spring attack/bounding assult, merciful
attacks +25/+20/+15 or +25/+20 spring attack/bounding assult
Divine power +34/+29/+24/+19 or +34/+29/+24 spring attack/bounding assult/rapid blitz
Init +11

Feats
H dodge
1 mobility
3 combat reflexes
D weapon focus (Quarterstaff)
D extra followers/landlord
6 leadership
9 spring attack
12 savy rogue
15 Quick reconnoiter
18 power attack
F bounding assult
F Rapid Blitz(only with divine power)

class features
Sneak attack 9d6
evasion
trapfinding
spell sense +4
improved uncanny dodge
crippling strike
turning 12/day
domains Raven and war
familiar Raven(common)
Death attack dc 14
use poisons
Skill mastery (take 12)
hide in plain sight

skills: total (ranks mod other)* denotes skill mastery
Apraise 10 (4 +3int +3 raven)
Stealth 42 (23 +9dex +10 armour)*54
preform (dance) 14 (5 +9cha)
disguise 18 (5 +9cha + 4 synergy)
search 26 (23 +3 int) *38
sense motive 8 (5 +2wis)
spell craft 8 (5 +3 int)
Perception 25 (23 +2 wis) *37
tumble 32 (23 +9dex) *44
bluff 32 (23 +9 cha) *44
diplomacy 17 (5 +8cha +4 synergy)
disable device 20 (15+ 3 int +2 item)
open lock 15 (10 +3int +2 item)
profession merchent 12 (10+2 wis)
slight of hand 34 (23 +9 dex +2 synergy) *46
Use magic device 14/16 (5 +9 cha /+2 scrolls synergy)
jump 20 (+12 str +5 item +2 synergy)
Knowledge
religion 9(6 +3int)
Planes 26 (23+3 int)
local 8 (5+3 int)
[/sblock]

[sblock=Raven's loft]
This is the headquarters of Black Feather Trading, Damian's trading guild situated in the Bazaar. It is a Spralling complex of 1 story buildings more like a village then a strong hold, most of the space is taken up by living quarters for his employees.
Land lord allowence 800,000gp
306 spaces
5 Auditorium, fancy (10,000, 5ss)
2 alchemical labatory, fancy (2 alchemist, 6,000gp, 2ss)
10 bath, basics (4,000gp, 5ss)
10 baths fancy (20,000gp, 10ss)
1 bath, luxury (1 servent, 1 valet, 10,000gp, 2ss)
10 bed room suite, basic (8,000, 10ss)
1 bed room suite, fancy (5,000, 1ss)
135 bedrooms basic (94,500gp, 135ss)
27 bedrooms, fancy (108,000 27ss)
2 Chapels, fancy (2 acolyte, 12,00gp, 4 ss)
2 common rooms, fancy (6,000, 2ss)
10 court yard fancy (60,000 gp, 10ss)
5 court yard, luxury (5 servents 150,000gp, 5ss)
10 dining hall fancy (10 servants, 120,000, 20ss)
1 kitchen fancy (2 cooks, 12,000gp, 1ss) *luxury tavern
1 kitchen luxury (6 cooks, 50,000, 2ss) *dinning hall
10 library, fancy (30,000gp, 10ss)
10 comprehensive book lots (50,000gp no discounts)
2 magic labatory, fancy (2 apprentice, 6,000gp, 1ss)
4 office fancy (10,000gp, 4ss)
5 shop, basic (5 clerks, 2,000Gp, 5ss)
1 shop, luxury (2 clerks, 6 guards, 16,000gp, 1ss)
2 smithy, fancy (2 smith, 4,000gp, 5ss)
10 storage basic (2,500gp, 10ss)
3 taverns, fancy (9 servants, 12,000gp, 3ss)
1 tavern, luxury (4 servents, 20,000gp, 1ss) attached
1 throne room,fancy (4 servants, 12,000gp, 1ss)
1 training area, rogue (2,000, 1ss)
1 training area, combat (1,000gp 1ss)
1 trophy hall, fancy (3 guard, 6,000Gp, 1ss)
5 workplace, fancy (10,000gp, 5ss)
17 "river"(moat)
doors 300gp
temperate plains in metropolis +5%
Spell casting discounts
Wall of stone(16th level) free stone walls
stone shape: -5% per space with stone walls
move earth:-3% per ground floor space, free moats
Fabricate:-50% luxury, -20% fancy, -5% other
Labour: ...leadership.... -5%
stronghold cost 560,000
Magical extras
decanter of endless water 9,000gp
everfull larder 15,000gp
Hall of speech 4,000gp (throne room)
inscriptions of vacancy x2 45,000gp (throne room, Damian's room)
maps of guidance x2 36,000gp
Platform of jaunting, greater 76,500gp (greater teleport)
platform of healing 30,000gp (heal)
Mirror of mental prowness 175,000
table of feasting 43,200gp
table of freshness x2 6,000gp
extra 439,700gp
total 1,000,000gp
out of pocket 100,000

[/sblock]

[sblock= Raven's domain]
The orignal Raven's finest feat of stealth, cunning and trickery was the theft of a bit of the divine. Instead of keeping it for himself he crafted it into a domain
that is only accessible to his bloodline. It is assumed at the same time that one is granted the family fortune.
Granted power: Extra followers and landlord feats
Spells:
1st: undetectable alignment
2nd:...
Ya the Raven's never found the second spell they're not all that devout. Most never get the first to begin with. Have spoken to DM already.[/sblock]
[sblock=followers]
270 1st
26 2nd
14 3rd
8 4th
4 5th
4 6th
cost to feed good meal 5 sp/day= 1,141gp week
70 first level followers run the loft.(no wage/no profit)
200 first level in various professions/crafts. +10 check (4 ranks 1 stat, 3 skill focus): 2000gp/week
26 second level in various professions/crafts. +11 check (5 ranks) 273gp/week
14 third level in various professions/crafts. +14 check (6 ranks +2 misc(synergy/skill feats)) 168gp/week
8 fourth level in various professions/crafts. +16 check (7 ranks, +2 stat, +2 misc(synergy/skill feats)) 104gp/week
4 fith level, Master cook, Master smith, Master ..."information specalist", Master scribe +18~(see stats) 56gp/week
4 sixth level performers. perform +20 (9 ranks +2 stat, +5 feat, +2 competence, +2 circumstance(see stats)) 300gp/week
Net profit: 1,760gp/week
[/sblock]
[sblock=gear]
manuals:
+5 str 137,500
+5 dex 137,500
+5 cha 137,500
boots striding and springing 5,500
+6 gloves dex 36,000
+6 str belt 36,000
+6 vest of con 18,000 *crafted: 1440
+2 headband of wis 4,000
+3 ring of protection 18,000
+3 amulet of natural armour 18,000
+6 cloak of cha 18,000 *crafted: 1440
bracers of resistance +5 25,000
scarab of golem bane 2,500
handy haversack 2,000
Wand of Force Orb 40,000 cl10 10d6 force damage
masterwork thieves tools 100
+2 medium fort twilight mithral shirt of improved silent shadows 67,100
+1 transmuting merciful quarterstaff of deadly precision 25,300 *Crafted:2000 exp
Staff of righteous might and quickened divine power 132,187.5* same staff
ring of freedom of movement 20,000 *crafted 1600 exp
Strong hold 100,000gp
Unspent gold 19,812.5
[/sblock]
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Next
[MENTION=49929]Scott DeWar[/MENTION]
First thing to say is that if you're playing a fighter-mage, I would highly recommend the Complete Mage PRC : Abjurant Champion
can't repeat it fully here, but its a 5 lvl class with full bab, full casting, AND special powers each level. It's E.Knight's big brother.
The only requirement you don't already make is Combat Casting feat.

Also if you're going for a finesse fighter, I would suggest using the Swashbuckler from complete.. warrior? Adventurer? One of those..
Instead of fgt 2/rogue 2, Swashbuckler 3/fighter 1? You loose evasion, trapfinding, 1d6 sneak, and a few skill points, but gain 1 bab, some hp, and add your int to dmg... with both weapons if dual wielding.
You loose one fighter bonus feat but gain w.finesse for free, so that's an even trade off, and the evasion can be regained via the ring for 20K (Or 30 if you add it onto something existing). The trapfinding is useful if you really want to be the party rogue, but is more suited to someone who's centered more around scouting.

Personally, I'd suggest: Swash3/Sorc6/Fighter1/E.Knight4/Abj Champ5
This would up your bab by 1, won't change your Casting ability, and what i noted above under swashbuckler.

I notice you don't have more than about 9 ranks in any of yours skills.. why?

Equipment:
Where are the Choker of Life Protection, Gloves of Ghost Touch, and Sepulchral vest from?
Potions of Healthful rest and blessed bandage - I assume these spells are also from spell compendium?

The belt and headband of stat boosting that you're using would actually be priced at 144,000 GP each. I would suggest splitting them apart instead of stacking them all up like that (That's only required in pathfinder, in D&D You can have separate stats on separate items, like gloves of dex, Belt of str, Amulet of con, etc.)

On that note, I notice that like VV you have bulls strength AND a +6 str item.. they do not stack, so unless you're planning on using bull strength on someone else, I'd suggest replacing it. (And everybody who could benefit from bull strength will more than likely have a str boost item already at this level, so..)

SPELLCASTING:
I'll have to get hold of a spell compendium to check those spells before allowing them, it's not on the 'pre-approved list'.

Not sure what you mean by *Add 8 to caster level effects*
Your CL should be 18 : 6 sorc, 8 from e.knight, 4 practiced spellcaster
and you should have the same spellcasting (spells known/spells per day) as a 14th lvl sorc (6 sorc 8 E.Knight), having access to up to 7th lvl spells.


fyi: working on changes. WIP
 

Jemal

Adventurer
scott:
Dont have access to a MIC and may not for a while, so I cant give you an answer on those anytime soon (Though i wont be on too much for the next little while anyways). If any of them are the MIC's notorious "times per day" Item's then know that I don't like those very much.
the complete arc/mage stuff is ok
the Headband should be ok provided its priced correctly.
If the armor training you're talking about is the feat from the srd Arcane Armor Training (Combat) - Pathfinder_OGC
then its fine.


Shayuri - I would love to see you play the summoner, I find them entertaining (Both the class and the general rpg concept). I'd even be willing to give you some healing power if you want to be the white mage - summoner type.


Binder - yes freedom of movement does, I believe.
As for the bull rush thing you might be thinking of brute gauntlets from MIC, which give bonuses to strength and strength-based checks. Don't have access to the book right now myself though.
 

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