Gaming w/Jemal - Rebuilding the World

Jemal

Adventurer
re: Dungeoncrash OH, that one. definitely no, I've seen far too large numbers come out of that feat.
[sblock=Entangling Exhalation Rant]
As for Entangling Exhalation, it is very over-powered against any oponent who doesn't have ranged attacks
It halves their movement and prevents them from running or charging. This is not a 'nice debuff', it's a 'slow death'.
If your opponent is not FASTER than you, they can't attack you. Heck, if your base speed is higher than theirs, they can't even reach you if you don't want them too. The most they can move is a double move (which since their speed is halved means they can move their BASE speed as a FULL-round action) and they can't charge. If they want to perform a melee attack, you have to be within half of their base speed.
For the example werewolf lord, it has movement rates of 30/40 depending on its form. Those change to 15/20 when entangled.

Also Consider that there's no save vs the Entangling effect (unless you have evasion), b/c it functions If they take damage from your breath.
Sure it deals half damage off the bat, but then an additional 1d6/round.
When your base Breath damage hits 5d6 this feat is on par for damage (on average your extra damage over time will equal the half you loose). At 6d6 and higher you start loosing damage, but the entangling still keeps it on good terms.
Add Maximize Breath and at 6d6 (base)damage you've got instead:
18 damage initially, plus 6 damage/round for 4 rounds (total damage: 42) PLUS they're entangled.
Maximized 6d6 is... 36. So the extra feat gives you more damage and skunks your opponent.[/sblock]

But any spellcaster or good melee build is still stronger than a dragon shaman with this feat. (At lower levels, a dragonfire adept is an entire other matter...)
Any good arcane spellcaster is better than a good melee build. CodZilla is better than an arcane spellcaster or melee build. Pun-Pun is better than any Diety.
Stronger is a relative term, and depends on what you're going for. Using the argument "X is stronger than Y so Y isn't strong" is exceedingly flawed, it doesn't take into account all the variables and other features inherent to X and Y (like class features, feat selection, spell selection, etc, etc)
 

log in or register to remove this ad

OutlawJT

First Post
Ok. I am building a Dwarven two-weapon axe specialist. hooray, concept settled. Enter the dex tank. I wanted to know if I can use the magic item money for an expensive material instead. For example (ie what I actually want to get) mithral medium armor. The cost of the armor I want is 4450 (mithral tumbler's breastplate). I'd love to write it down for free as mundane but I doubt that would be acceptable. I am willing to use my magic item gold to get it, though. I'd rather guarantee being able to get this armor and worry about having it enchanted later by someone in the party with craft magic arms and armor.
 

Walking Dad

First Post
Enatangling Breath:
Yes, it is nearly broken good. It gives a strong new capability the class didn't have before. Use it with a dragonfire adept and breath weapon with fort save, not even evasion will save you.

On the other hand, I think the standard dragonshaman is pretty weak.
Certainly on one side with the samurai and the hexblade.

------------------

No to dungeoncrasher is ok :)
But I still think that this feat is one of the few alternatives to have a strong fighter in high level play.

About goliath dragonborn:
Dragonborn description says that the old creature type remains.
Goliaths are monstrous humanoids.
Monstrous humanoids have darkvision.

So, does a goliath dragonborn with the heart aspect has darkvision?
 

Jemal

Adventurer
WD - gimme the rundown on what goliath gets, I'll compare it to dragonborn and figure out what stays. However, I'm thinking you'd loose darkvision b/c although your retain type it also specifies that you loose all racial traits (except those that it specifally says you keep).

Outlaw - You don't have 'magic item money', you just have equipment worth X amount. In normal campaigns this goes for everything, but i'm giving out mundane & MW items for free.

Special materials such as cold iron, silver, adamantine, and Mithril are not mundane (though they do count as MW, they're still not mundane). If you want special materials, just buy'em. :)
 
Last edited:

Walking Dad

First Post
My reasoning was that they loose racial features (like darkvision on a humanoid (dwarf), but no type features like. Here an example:

loose racial traits (but underlined):

Dwarves
* +2 Constitution, -2 Charisma.
* Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.

* Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
* Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
* Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
* Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
* Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
* +2 racial bonus on saving throws against poison.
* +2 racial bonus on saving throws against spells and spell-like effects.
* +1 racial bonus on attack rolls against orcs and goblinoids.
* +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
* +2 racial bonus on Appraise checks that are related to stone or metal items.
* +2 racial bonus on Craft checks that are related to stone or metal.
* Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
* Favored Class: Fighter. A multiclass dwarf’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing


Retain type traits

Humanoid Type
Traits
A humanoid possesses the following traits (unless otherwise noted in a creature’s entry).
* Proficient with all simple weapons, or by character class.
* Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
* Humanoids breathe, eat, and sleep.


aka: don't loose the need to breathe, eat, and sleep.
 

Walking Dad

First Post
I think a goliath will retain this:

- type (monstrous humanoid), but add dragonblooded subtype.
- ability mods; but an extra +2 con and -2 dex
- medium size.
- landspeed 30 ft.
- powerful build
- favored class barbarian, but add fighter
- LA +1

darkvision is no racial, but type feature.
 
Last edited:

Jemal

Adventurer
thats all well and good, but if I don't get a rundown of what the goliath gets(As I don't know), I'll have to say no to it anyways..
 

Walking Dad

First Post
Sorry, here it is:

Goliath
(RoS p56)
+4 Str
–2 Dex
+2 Con

Type: Monstrous Humanoid
Favored class: Barbarian

• Medium Size
• 30’ Movement
• +2 Racial bonus on Sense Motives checks.
• Acclimated – do not take penalties due to
high altitude
• Level Adjustment +1
• Powerful Build – treated as one-size larger with
regards to Bull Rush, Trip, Grapple, etc., and may
use weapons designed for creatures on size larger.
• Mountain Movement – treat standing long jumps and
high jumps as if there was a running start –and– may
make an accelerated climb without penalty.
 


Jemal

Adventurer
Vosa - Looks good, feel free to post it in the
Rogue's Gallery (Same goes foranybody else who's finished)

Also, I'd prefer it if people's characters weren't in the 'code' brackets, it makes it harder for me to read them.

WD - The good news is that a goliath would indeed retain its monstrous humanoid type/traits (I did a little research), the bad news is
jemal said:
I'd prefer humanoid characters, and won't be allowing anything with level adjustment unless I really like the character concept. (I'll also be turning down any races that seem 'powerful').
This race appears to be being used soley for it's powerful special abilities, not because you really want to play a goliath (hence the dragonborn rebirth). I'm gonna say no to Goliath, as it seems like a powerful race and that's the main reason I was dissallowing things with LA.
 
Last edited:

Remove ads

Top