General Discussion Thread X

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Velmont

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Patlin said:
If "Heroes Must Rise!" is a precedent, Githyanki and Githzerai are fairly fond of the crossbow as a weapon -- that's why Opale has had a pretty much unlimited supply of bolts recently. We'll leave the astral behind soon, though, and presumably the Gith as well.

(Yay! Back to plotting maps in non-headache-causing 2D!)

That interraction have happen because RA decide that the Wild Magic effect would open the astral windows and also that I've made two characters that knows each other. they have met many times in there life, but only in there background.

Also, wonder why, Rinaldo will be the first to offer better price to his friends but Opale cannot even buy an item at Rinaldo's shop, even at the same price he would do it to other PCs. That's one of the funny things about that rule.
 

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Rystil Arden

First Post
Velmont said:
That interraction have happen because RA decide that the Wild Magic effect would open the astral windows and also that I've made two characters that knows each other. they have met many times in there life, but only in there background.

Also, wonder why, Rinaldo will be the first to offer better price to his friends but Opale cannot even buy an item at Rinaldo's shop, even at the same price he would do it to other PCs. That's one of the funny things about that rule.
I rolled the Astral Window on a d100 randomly. I thought it would be funny if it opened to the place with the Astral adventure, since I happened by a fluke chance to know there was one thanks to Patlin complaining about Astral combat in the Discussion thread. I'm actually not entirely sure whether or not I knew at the time that you had another PC in that one though ;)
 

Patlin

Explorer
Rystil Arden said:
I rolled the Astral Window on a d100 randomly. I thought it would be funny if it opened to the place with the Astral adventure, since I happened by a fluke chance to know there was one thanks to Patlin complaining about Astral combat in the Discussion thread. I'm actually not entirely sure whether or not I knew at the time that you had another PC in that one though ;)

I'm still doing combats on the astral plane, and I'm still complaining! ;)

I think we're in the third of 3 astral combats though, so there is a light at the end of the tunnel.
 

Rystil Arden

First Post
Patlin said:
I'm still doing combats on the astral plane, and I'm still complaining! ;)

I think we're in the third of 3 astral combats though, so there is a light at the end of the tunnel.
See, my semi-Astral combats were much easier because I got rid of the crazy open space and ridiculous move speed issues. But we still had some crazy-awesome moves, like when Rinaldo couldn't do a full run around the spiral staircase because it curved but he needed the movement, so he subjectively changed the gravity so that the wall was the floor, and since the wall was just a straight path, he ran along the wall.
 

Bront

The man with the probe
Rystil Arden said:
Bront's adventure wound up attracting a bunch of Evil and Neutral with low morals PCs, but the stated ...
I can still run that you know... and if anyone had stayed around and listened instead of getting scared off.
 

Bront

The man with the probe
Deus Ex Machina said:
A question about characters…

In the ‘Guide to Living EN World…’ thread, it says:



What happens if a player has two characters that coincidentally complete adventures at the same time? Surely, they would both be likely to head straight to the RDI for another ‘assignment’.

Since the RDI isn’t just another ordinary location, is it permissable to have two characters there as long as they don’t interact with one another?

I am interested because I have created a second (unapproved as yet) character that I would like to intro in the RDI. One that would bring different skills to a party than the current occupants.
I think, on a technicality, one can go into "inactive mode" while the other appers in the RDI if leaving is unnatural as well. It's particularly good for adventures that are better for one PC than the other who happens to be in the RDI.

Then again, I have characters who haven't been in the RDI in over 2 years.
 

Deus Ex Machina

First Post
Velmont said:
I think it could be a good idea to set up a bit more Orussus, draw a map and try to place at least the district. No need to draw every single building on the map, but something that will set things so at least teh distrcits stop to move around.
Phoenix8008 said:
… Thinking about making a small vignette to help clear some traffic from the RDI and was wondering about placement for what I'm considering.
I have an idea that would help with that and would like to see what kind of interest there is…

Since this is a living world, would anyone be interested in the prospect of a gambling hall in Orussus? Somewhere characters could go between ‘quests’, with games that are entirely dice based and rolled through Invisible Castle?


THE VENUE

The venue would be located in Orussus in a separate topic. The first post of the thread would outline a description of the gaming hall, in addition to what games are available and the rules for each. A character would enter the gaming hall, just like the RDI, only if they are not in any other location.

The character would then organise a game with 1 or more other characters OR an NPC that is specific to this location only, i.e. an NPC created purely as a dealer/player with no other function. Once the game and amount is agreed, those involved would roll opposed checks using Invisible Castle, posting details and a link to the roll. Winner takes all.

For convenience, players do not adjust their character sheet until they leave the venue, at which point they tally their wins/losses and edit their sheet.

At it’s simplest, a few coppers would change hands and there would be some cheap entertainment for those waiting for an adventure and complaining that there isn’t enough to do. At it’s most useful, a character with almost enough money to buy that brand new weapon or armor may just be able to tip their bank account over the line and make it count. And, it would provide a few more options for character background etc.


GAMES AVAILABLE

(These might need a suitable name ^_^)

Characters would need to discuss the amount to be played each turn for any game.

Simple Opposed Check
All players roll a D20. Highest number wins. Even results in a draw or dice off.

Pairs
Players take turns rolling 2D6. A player who successfully rolls a pair wins the agreed amount from all others involved.

Sevens
Players take turns rolling 2D6. A player who successfully rolls a seven with any combination wins the agreed amount from all others involved.

OR, any other simple variation that is fair for all.


OTHER DETAILS

Players would still need to make themselves know at the RDI in order to be included for any prospective adventures.

The gaming hall could function like a normal casino with a house advantage, but I think that would deter people from playing.

There is always the option of making things more involved, such as incorporating Profession: Gambling or Bluff skills into things, but that would not be necessary and would most likely result in a whole heap of rogues and bards only.

I would be more than happy to organise and maintain this thread. Though I think that it would largely take care of itself.
 

Rystil Arden

First Post
I think it would be too easy to use the casino to, with an accomplice, do a stealth money transfer to your other character. That combined with the general detrimental effect of splitting traffic from the RDI (discussed in other tavern proposal threads) outweighs any benefits I could really see from it.
 

Deus Ex Machina

First Post
I see the concern. Though, unless you can see something I can't, transferring funds would be very hit and miss (even with an acclomplice) because a character would have a 50% chance of winning at best and could just as easily worsen their situation. Hence the whole nature of the gamble.

Splitting traffic is kinda the aim, as it provides a welcome diversion from waiting in the inn, whilst still keeping the inn as the focal point of prospective adventures.

I would be interested in reading the comments in the other threads though. Could you please give me a link?
 

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