The party quickly sorts out an order, and Raven leads them in the direction of the old brewery. The sewers twist and turn quite a bit, but not enough to fool her sense of direction, and within a few minutes, you arrive at a section of the sewer passage that is barred. The bars don't seem like a new addition to Raven, and the lock on the jail-cell style door fixed in the bars seems to be old and rusty. Raven seems quite confident that as long as she didn't hurry, she could pop the lock with little difficulty. Past the bars you can see that the sewer passage continues forward for 10ft. to a stone wall, where a large pipe extends up through the stone ceiling of the tunnel. On either side of the pipe, the walkways end at sets of iron rungs that extend up through holes in the ceiling.
[sblock=Spot DC 10]You've had an odd feeling ever since you came down here, and now you know why. You had always heard that you could find all manner of vermin living off the waste in the sewers, but you haven't seen or heard a single rat or other living creature.[/sblock]
OOC: Is Raven taking her time to check every 5' section of tunnel for traps and the like? If so, is she taking 20 (which will take a very long time) or is she just making a quick check (I can make the relevant rolls if this is the case). Sorry about not posting yesterday, I've had my hands full.