Here's The Wizard Spell List From Extra Life

I remember when people used to put sentences and everything in their posts. It was a golden era.

I remember when people used to put sentences and everything in their posts. It was a golden era.
 

jgsugden

Legend
People get very upset at that! :)
People get upset over everything. In fact, I'm offended right now... that people take you for granted and don't just let you take the easy path without grief. Thanks for everything you've done for the past *cough cough* years.
 

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jgsugden

Legend
Lots of reprints from ToEE which seems odd to me, unless they are just trying to make as much of that PDF available in hardcover form. I can see this from a money making point of view, but also as a way to make the whole PHG +1 rule for adventure league easier to sort out also.
They may also have revised some of these spells... the Investiture spells, for example, were a bit underpowered in EE.
 



I am not surprised (but disappointed) that they appear to have made the conjure demon spells like the other conjure spells, instead of the ones in the Old Black Magic UA. Hopefully they will add some extra danger in summoning them.
 
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Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
Here the list without the spells from the Elemental Evil Player's Companion, for ease of comparison:

Cantrips (0 Level)
Infestation (conjuration)
Toll the dead (necromancy)

1st Level
Cause fear (necromancy)
Snare (abjuration)

2nd Level
Dragon’s breath (transmutation)
Mind spike (divination)
Shadow blade (illusion)
Warding wind (evocation)

3rd Level
Catnap (enchantment)
Enemies abound (enchantment)
Life transference (necromancy)
Summon lesser demons (conjuration)
Thunder step (conjuration)
Tiny servant (transmutation)

4th Level
Charm monster (enchantment)
Sickening radiance (evocation)
Summon greater demon (conjuration)

5th Level
Danse macabre (necromancy)
Dawn (evocation)
Enervation (necromancy)
Far step (conjuration)
Infernal calling (conjuration)
Negative energy flood (necromancy)
Skill empowerment (transmutation)
Steel wind strike (conjuration)
Synaptic static (enchantment)
Wall of light (evocation)

6th Level
Create homunculus (transmutation)
Mental prison (illusion)
Scatter (conjuration)
Soul cage (necromancy)
Tenser’s transformation (transmutation)

7th Level
Crown of stars (evocation)
Power word pain (enchantment)

8th Level
Illusory dragon (illusion)
Maddening darkness (evocation)
Mighty fortress (conjuration)

9th Level
Invulnerability (abjuration)
Mass polymorph (transmutation)
Psychic scream (enchantment)
 


Leatherhead

Possibly a Idiot.
Let's see what we can decode from this information:

Lots of reprints from the EEPC, despite it being a free supplement. This would indicate one of the subclasses is heavily elemental themed. Which could be good news for Sorcerer fans.

No reprints of the "Blade" cantrips or new weapon-based cantrips. This would imply there are no "gish" subclasses to be seen. Which is bad news for Hexblade fans in particular.

Looking at the "new" spells:
Toll the Dead and Infestation give points to the Twilight Druid and Grave Domain Cleric being possibilities.

Other than that there seems to be a heavy bent on the more "evil" side of things, with lots of necromancy and summoning demons.
 
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Oofta

Legend
Lots of reprints from ToEE which seems odd to me, unless they are just trying to make as much of that PDF available in hardcover form. I can see this from a money making point of view, but also as a way to make the whole PHG +1 rule for adventure league easier to sort out also.

I actually appreciate it. It means 1 less book/printout to carry around. Nice to have one less book to look at when I can't be online.
 

Elon Tusk

Explorer
Here is the list without the spells from the Elemental Evil Player's Companion & UA Starter Spells, for ease of comparison:

Cantrips (0 Level)

1st Level

2nd Level
Dragon’s breath (transmutation)
Mind spike (divination)
Shadow blade (illusion)
Warding wind (evocation)

3rd Level
Catnap (enchantment)
Enemies abound (enchantment)
Life transference (necromancy)
Summon lesser demons (conjuration)
Thunder step (conjuration)
Tiny servant (transmutation)

4th Level
Charm monster (enchantment)
Sickening radiance (evocation)
Summon greater demon (conjuration)

5th Level
Danse macabre (necromancy)
Dawn (evocation)
Enervation (necromancy)
Far step (conjuration)
Infernal calling (conjuration)
Negative energy flood (necromancy)
Skill empowerment (transmutation)
Steel wind strike (conjuration)
Synaptic static (enchantment)
Wall of light (evocation)

6th Level
Create homunculus (transmutation)
Mental prison (illusion)
Scatter (conjuration)
Soul cage (necromancy)
Tenser’s transformation (transmutation)

7th Level
Crown of stars (evocation)
Power word pain (enchantment)

8th Level
Illusory dragon (illusion)
Maddening darkness (evocation)
Mighty fortress (conjuration)

9th Level
Invulnerability (abjuration)
Mass polymorph (transmutation)
Psychic scream (enchantment)[/QUOTE]


And here's a list of the UA Starter spells:

* indicates ones that made it into XgtE
red are other classes

Cantrips (Zero level)
Hand of radiance (evocation)
Infestation (conjuration) *
Primal savagery (transmutation)
Toll the dead (necromancy) *
Virtue (abjuration)

1st Level
Cause fear (necromancy) *
Ceremony (conjuration, ritual)
Chaos bolt (evocation)
Guiding hand (divination)
Healing elixir (conjuration)
Puppet (enchantment)
Sense emotion (divination)
Snare (abjuration) *
Sudden awakening (enchantment)
Wild cunning (transmutation)
Zephyr strike (transmutation)
 
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