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House Millithor in COSQ: part 3

Serpenteye

First Post
Ki'Willis decides to not stake the human vampire, since it will be useful part of the defences of Szith Morcane once the settlement is retaken.

She places the treasure in one Portable Hole, and requests that the Sarcophagus with Torellan be placed in the other, empty Hole.

Once that's been done, and the group has healed itself to the best of its ability, they begin the march back to Szith Morcane (scouts ahead, other Morcanes in the rear).
 

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Endur

First Post
The group of drow and allies move back through the Dodrien crypts. They do not encounter any opposition. They go down the tunnelss and soon reach the great web-filled chasm of Szith Morcane.
 

Serpenteye

First Post
Just before reaching the webs Ki'Willis stops to consider the situation and formulates a plan.

The Matron, Kripp, Carcelon, Kilcif, the Wraith Spider and the returning raiders would arrive first, 12 seconds before the second wave. The Matron would use her Drift Disc, the other Millithors the Levitation ability of their House Insignias, while Kilcif could use his Immovable Rods and Kripp could use Torellans insignia. That first group would arrive in SM, secure the entrance trough the gates, but not initiate hostilities unless first attacked. Narcelia, since she is weakened, is to stay in the rear of the group.
The second wave, consisting of the Morcanes and the Bebliliths, would cross using Narcelia's carpet and 2 potions of Spider Climb (if necessary). The Bebs should have no problem crossing on their own, with one rider each. The first wave will attack immediately when the Morcane's have come within the visual range of the Tsarrans, and the second wave will follow up as soon as possible. Solon is to be considered neutral and is not to be attacked unless he attacks first.

"If there is anything you would like to add or any alterations you'd like to suggest do it now."

ooc:
Resources used:
Carpet (3persons) -property of Narcelia
Spider Climb x2 -property of Carcelon
House Insignia; Levitate x6 -
Drift Disc -Matron
Immovable Rods- Kilcif

Is this ok with everyone?
 


Endur

First Post
ooc:
House Insignia; Levitate x6 -

All of the house insignia's have already used their levitate powers for the day. Those people who are depending on house insignia's will have to climb or use some other way down. Also, the house insignias only function for the person they were made for, no other person can use one.
 
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Serpenteye

First Post
Endur said:
ooc:
House Insignia; Levitate x6 -

All of the house insignia's have already used their levitate powers for the day. Those people who are depending on house insignia's will have to climb or use some other way down. Also, the house insignias only function for the person they were made for, no other person can use one.

ooc:
We have all used the levitate ability 3 times today? The matron died at midnight, when the raiders were on the surface. Carcelon might have used it once, to get out of the Noble level, and once to get up to the crypts. I don't see when everyone else used their insignias, but I've been pretty forgettful lately...
 
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Endur

First Post
OOC: The insignia's reset after you rest. The Raiders used them three times: Once to the barracks level, once through the web, once up to the crypts. Carcelon would have used it once to go up to the Shrine of Lolth, once through the web, once up to the crypts. (Note this is my recollection, its possible if you look back through the posts that someone might have a use left if they used some other form of movement, flying, etc.).
 

Serpenteye

First Post
Endur said:
OOC: The insignia's reset after you rest.

ooc:
But the Matron doesn't have to rest. She doesn't need to for spells, or to fight exhaustion. Does she really have to take 8 hours of her day just to recharge her n/day items?

--
How many people can ride on the bebliliths?
 
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Endur

First Post
OOC:
The Matron doesn't need to rest to fight exhaustion, but she still needs to rest to recover spells (elven rest = meditation and praying), except for Lolth's silence. I think you also need to rest to recover spell-like abilities unless I misunderstand the rules in 3.5. The House insignia is not like other n/day items. It is based on your inherent spell-like abilities and amplifies them. You need to rest in order for your inherent spell-like abilities to recharge.

The Bebiliths only carry people they are planning on eating. Bebilith claws are designed for crushing, not holding gently.

Note that it is very easy to climb down the webs of the chasm to the noble level. The only person who might have difficulty climbing would be Kripp (b/c of his full plate and relative low strength).
 
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Serpenteye

First Post
How about this?

Resources used:
1st wave:
Matron's Drift Disc; used by Carcelon
Matron's Insignia; used by Matron (has not been used today)
Immovable Rods; used by Kilcif
Carpet; Narcelia+ Kripp+ Quertus
Matron's Potion of Fly; Dariel
Matron's Potion of Fly; Marcarius

2nd wave:
2 of Carcelon's potions of Spider Climb are used on 2 poor climbers. Ropes, (I'm sure someone has ropes) attached to the Araneas, the Spider Climbers and the Bebiliths, are used to help the other Morcanes to climb across safely along with their helpers.
 
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