GMforPowergamers
Legend
do people not understand that this is not an answer to a complaint... like if it was a feature to my group why would I complain?The low AC of monsters is a feature, not a bug.
yes having a few hard to hit ACs would be the point... at level 17+ a bonus to hit can be a 20 (if it's str maybe higher) stat +6 and it can be as high as +3 magic but lets call it +1...so +12 you hit a 20 on an 8 and a 30 on a 18 and that is not min maxIt's not fun for players to keep missing and AC30 would be really difficult to hit.
of course you can change thingsThere is also potential for DMs to 'enhance' monsters by upping dex, adding potions or spell effects, lair effects, parrying, and legendary actions.
would every level 1 character need a 20 to hit everyone or only the absolut hight of AC?That said, I do think there is room for improvement. I thought the official write up of the quickling was really sloppy. They totally missed the mark for hard to hit and easy to kill if you do hit. They were simplified down to pointlessness for me.
If you want to expand the AC range to the point where every level 1 character needs a natural 20 to hit, you have gone too far. Just play a game without bounded accuracy instead.
if that same to hit was a 16 stat +2 prof and no magic you get +5 at first level meaning you already hit a 20 on a 15+ to start