Alcamtar
Explorer
I had five PCs. One has a heroic motivation, AND suspected outer being activity, so he was all in.
The elf was worried that the "problem" was going to spread and affect her homeland. She wanted to find out what was going on before walking away. She was also disturbed by the drugs - it pushed a real life button.
The halfling was fairly mercenary, she just wanted to get food and leave, but when she befriended the Madaruans I think it became a comradeship motivation. She has a vicious streak and responds to a challenge. She also had it in for the Usamagarans, at least she used to.
The other halfling is a social gamer, she'd goes along with whatever.
The fighter was a 12 year old on his first d&d game. He wanted to kill stuff and act out. (He actually tried to join the Zargonites and become a priest. )
Those were the hooks. The sinker was twofold. First, they welded an alliance and were given command of a force of three Gormites, three Madaruans, and three Usamagarans. At first they wanted to just convince them to work together, but when the factions couldn't, they ended up the alliance leaders. Taking ownership made a hide difference. They named their NPCs and had a lot of empathy for them.
The other thing was rubbing their noses in Zargonite atrocity. They witnessed weird cultish brainwashing rites complete with volunteers offering themselves to their "god" never to be seen again, sneaked into the temple and chatted with Zargonite priests bragging about their power and abuses. They learned that the ritual of priestly investiture is sealed with a human sacrifice*. They encountered all sorts of weird cynidiceans, felt mixed mixed revulsion and pity. (I expanded the encounter table.) They were involved with a rescue of Zargon prisoners from a torture chamber. So they really really hate Zargon
*This was learned when the PC tried to join zargon. I was trying to dissuade him by making it horrible, but he insisted. The other PCs gave him exactly one cold and businesslike warning, and when he did not immediately relent, they executed him on the spot without remorse... right in the middle of the Zargonites main temple! I was so tickled and gratified by this...
To summarize it sort of snowballed. I capitalized on the one heroic motivation - and he was a perfect straight man, assuming the lead and making impassioned speeches. The rest just fell out from roleplay. I focused on making the npcs interesting, with believable motives; and focused on making the Zargonites really over the top awful. It turned out well, in large part because the party did not have a shoot-n-loot mentality.
One other thing I did differently this time: I cooperated with requests for information, took opportunities to reveal background story, etc. In the past I've been cagey and kept my secrets, this time I tried to reveal them. I think it was beneficial. Knowing what was going on gave the party a sense of personal engagement.
The elf was worried that the "problem" was going to spread and affect her homeland. She wanted to find out what was going on before walking away. She was also disturbed by the drugs - it pushed a real life button.
The halfling was fairly mercenary, she just wanted to get food and leave, but when she befriended the Madaruans I think it became a comradeship motivation. She has a vicious streak and responds to a challenge. She also had it in for the Usamagarans, at least she used to.
The other halfling is a social gamer, she'd goes along with whatever.
The fighter was a 12 year old on his first d&d game. He wanted to kill stuff and act out. (He actually tried to join the Zargonites and become a priest. )
Those were the hooks. The sinker was twofold. First, they welded an alliance and were given command of a force of three Gormites, three Madaruans, and three Usamagarans. At first they wanted to just convince them to work together, but when the factions couldn't, they ended up the alliance leaders. Taking ownership made a hide difference. They named their NPCs and had a lot of empathy for them.
The other thing was rubbing their noses in Zargonite atrocity. They witnessed weird cultish brainwashing rites complete with volunteers offering themselves to their "god" never to be seen again, sneaked into the temple and chatted with Zargonite priests bragging about their power and abuses. They learned that the ritual of priestly investiture is sealed with a human sacrifice*. They encountered all sorts of weird cynidiceans, felt mixed mixed revulsion and pity. (I expanded the encounter table.) They were involved with a rescue of Zargon prisoners from a torture chamber. So they really really hate Zargon
*This was learned when the PC tried to join zargon. I was trying to dissuade him by making it horrible, but he insisted. The other PCs gave him exactly one cold and businesslike warning, and when he did not immediately relent, they executed him on the spot without remorse... right in the middle of the Zargonites main temple! I was so tickled and gratified by this...
To summarize it sort of snowballed. I capitalized on the one heroic motivation - and he was a perfect straight man, assuming the lead and making impassioned speeches. The rest just fell out from roleplay. I focused on making the npcs interesting, with believable motives; and focused on making the Zargonites really over the top awful. It turned out well, in large part because the party did not have a shoot-n-loot mentality.
One other thing I did differently this time: I cooperated with requests for information, took opportunities to reveal background story, etc. In the past I've been cagey and kept my secrets, this time I tried to reveal them. I think it was beneficial. Knowing what was going on gave the party a sense of personal engagement.