D&D 5E [IC] Creamsteak's Princes of Elemental Evil


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Shayuri

First Post
Maighan casts a spell upon Bastian, enveloping him in a haze of colored lights like the aurora borealis. The curtains and ribbons of radiance fade away quickly, but he remains outlined in that ghostly illumination if he can't get away in time!

(Faerie Fire on him; DC 16 Dexterity save to resist)
 


Creamsteak

Explorer
Bastian succeeds on the save.

Miles misses his attack, but at least he corners the leader.

Dent moves in and knocks a priest down, then attacks. He hits both times for 20 damage total.

Both priests cast burning hands on Dent. He fails both saves and takes 16 fire damage total.

Bastian casts Hold Monster on Miles and it holds. He then flees to the north.

Lyzzie starts to follow.

OOC: Sorry about the slow updates. Hard to get into things with so many npcs. The four PCs, Dent, and Miles have actions. Miles action is only relevant if someone does something that breaks Bastian's concentration.
 

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River Song

Explorer
Kubeba hacks at the creature in front of him, his first wild swing missing by a wide mile. His second attack however, cut through the goblinoid with ease. With a quick sprint he moves into the next room and tries to butcher another one.

[sblock=actions]

Att1 hit AC 9 Damage:28
Att2 hit AC 21 Damage: 20
Bonus Attack hits AC 15 Damage: 22




attack: 2D20.HIGH(1)+3 = [4, 6]+3 = 9
2D20.HIGH(1)+3 = [13, 18]+3 = 21
2D20.HIGH(1)+3 = [12, 12]+3 = 15


damage: 1D12+17 = [11]+17 = 28
1D12+17 = [3]+17 = 20
1D12+17 = [5]+17 = 22


[/sblock]
 

Kobold Stew

Last Guy in the Airlock
Supporter
Carradoc does a move and a dash, which takes him (I think) to P23.

[I see no functional way to get to Dent; I know Dent is being auto piloted right now; if he disengages and runs out, the enemy would be in blasting distance]
 

Steve Gorak

Adventurer
Thaliss continues his barrage of blasts onto Bastien

[sblock=ooc]

Moveto W22, actions, then move back to W21

Bonus action: Quicken spell - Hex (use 2 sorcery point to cast hex)

Blast 1: attack [roll0]
Force damage [roll1]
necrotic damage from hex [roll2]
If blast hits, target is pushed back 10 ft

Blast 2: attack [roll3]
Force damage [roll4]
necrotic damage from hex [roll5]
If blast hits, target is pushed back 10 ft


Action: Cast eldrich blast on Bastien


Blast 1: attack [roll6]
Force damage [roll7]
necrotic damage from hex [roll8]
If blast hits, target is pushed back 10 ft

Blast 2: attack [roll9]
Force damage [roll10]
necrotic damage from hex [roll11]
If blast hits, target is pushed back 10 ft


Concentrating on hex (Bastien), disadvantage to dex checks


Note : Thaliss will cast shield as a reaction if he is hit by an attack that deals more than 8 damage (+5 to AC).
AC: 17
HP: 48/48 + 10temp

Resistance to fire (cloak) and lightning (leather armor)

Spells:
Sorceror: 3/4 1st level slots - 1 casting of hex
2/2 2nd level slots
warlock: 2/2 second level slots
Sorcery points remaining: 1/3 (-2
[/sblock]
 

Steve Gorak

Adventurer
[sblock=ooc1] I had a feeling this would happen... here is the first casting of eldrich blast


Bonus action: Quicken spell - eldrich blast(use 2 sorcery point to cast eldrich blast)

Blast 1: attack [roll0]
Force damage [roll1]
necrotic damage from hex [roll2]
If blast hits, target is pushed back 10 ft

Blast 2: attack [roll3]
Force damage [roll4]
necrotic damage from hex [roll5]
If blast hits, target is pushed back 10 ft
[/sblock]
 
Last edited:

Steve Gorak

Adventurer
[sblock=ooc2] I had a feeling this would happen... here is the first casting of eldrich blast


action: cast eldrich blast

Blast 1: attack [roll0]
Force damage [roll1]
necrotic damage from hex [roll2]
If blast hits, target is pushed back 10 ft

Blast 2: attack [roll3]
Force damage [roll4]
necrotic damage from hex [roll5]
If blast hits, target is pushed back 10 ft
[/sblock]
 
Last edited:

Steve Gorak

Adventurer
OOC: Thaliss will empower this last casting of eldrich blast using 1 spell point, so he gets to reroll the damage dice of eldrich blast only (not the hex rolls), so the damage of this casting is

Blast 1:
Attack: 21
Force damage [roll0]
necrotic damage from hex 6
If blast hits, target is pushed back 10 ft

Blast 2:
Attack: 20
Force damage [roll1]
necrotic damage from hex 4
If blast hits, target is pushed back 10 ft

Thaliss now has 0 spell points.
 

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