• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E (IC) Scourge of Daggerford

gargoyleking

Adventurer
Dandin followed along towards the rear. His wound had closed up mostly, but there was still a thin red line that stung every time he moved the wrong way.
 

log in or register to remove this ad

FitzTheRuke

Legend
The bed-barricade was pushed aside, and Enseth's head-lamp lit the hallway as it led westward and down. It ended at a locked oak door. The key had been discovered on the belt of the goblin shaman (as well as the key to the bridge-door and the door between the well-room and the altar) and the door was quickly and quietly opened.

The room inside was a storage room and larder, with enough fresh food, wine, water, and supplies to have kept the town healthy for a month or more while under siege. Angis concluded that only a betrayal from inside could have seen this town fall to a goblin army in so short a time.

The room had been searched, but not ransacked. Behind a pile of water barrels was a half-height iron door which led to a tunnel under the flint. Unfortunately, the tunnel had been collapsed. It could be cleared, but it would be several hours of work.
 

gargoyleking

Adventurer
"So much for an easy escape route..."

Dandin studied the supplies with a sad look on his face. "We should probably destroy these supplies before we leave, unless we intend to take the city back?"
 

Kobold Stew

Last Guy in the Airlock
Supporter
"Maybe we could just block the door from this side? If we keep the key, it could be enough to discourage the use of this stuff," suggests Tommi, reluctant to spend his energy destroying perfectly good supplies.

"I think we can move on," he suggests hopefully.
 

Fradak

Explorer
"My deductions place the chances at seven to one to see the army flee if we neutralize the leaders. And if our information is correct, they should be just behind that door." said Enseth pointing his finger toward the bridge doors.
 




FitzTheRuke

Legend
ORB3 scouted and returned information to Enseth: The door after the bridge led to a hallway that went ninety feet southward and came to a T-intersection. To the right (westward) the hallway continued a hundred feet to a staircase heading up. ORB3 hovered low at the top step and scanned the room beyond. Five hobgoblins were reporting to a well-armoured and serious-looking hobgoblin with a long scar across the top of his head. The room was a large warehouse basement with two stone pillars holding up the wooden ceiling (the floor of the warehouse above). There were many crates scattered about, holding even more supplies like the ones that were in the store-room under the flint.
 

Fradak

Explorer
Enseth sends ORB3 on the other side of the corridor to check if the sounds of a fight with the 6 Hobgoblins will not raise the alarm.
"I think we've got the head of the snake."

OOC: But go to sleep now, we can wait.
 
Last edited:

Remove ads

Top