" You're Godsdamned right these maps are magic," Reynard exclaimed at the dwarf's assessment, coming back over to the group and trying to carefully fold the graphs up and stow them away in his pack.
" They mention a lot that ... I think they were like an old empire or the like. Like this area, this city, they called 'Cartagula', and the people who controlled it were The Willing, which ... hey."
Reynard pauses, scratching at the scruff on his chin with arms folded, lost in a momentary thought.
" Waitaminute, that tomb we found when we first stumbled in here. The inscription read 'Here lies the last of The Willing, life and strength of Cartagula'. Do ... do you think we've stumbled into some sort of ancient city?"
He looked around the rest of the tower, noting the near-magical world outside of it below the surface.
" It's ... This was probably their home. Or one of them, at least. Before the Dwarves, before Maran was even single stone. Their power must've been immense, these Charts show ways between the planes, ships that can sail the clouds! What I wouldn't give for a fine brig and an infinite sea like the sky. The gnomes back home would love to get their hands on these."
What a find, Reynard thought: the dagger itself was almost forgotten, until Morgrym's words finally found a resounding chord in his mind.
" The dagger?" he repeated, reaching into his bag to pull the knife out. He studied it with a newfound sense of worth, eyes narrowing a bit.
" Maybe it was made by these Willings? Maybe they used it on their ships. This is our ticket around the blockade, this is how we leave Maran. To, ah, come back and save Maran, that is."
For the first time, Reynard's eyes and voice took on a tone of severity as he gripped the handle of the dagger tightly, gesturing with it towards his companions.
" We hold the key to end a war, here. And more, beyond that."
He stared back down at the ancient knife, quizzical in the way his brows curved.
" Why us? Grontar made a huge gamble giving this thing to us."
Reynard sighed, finally feeling the weight of the key for the first time. With a bit more reverence, he stowed it back along with his belongings, nodding to no one in particular in affirmation.
" We can't let him down. We need to find this 'Adalous' and find out how to use this key."
[sblock=Reynard's Stats]
Character Sheet
HP: 25/25
Condition: Normal
Initiative: +6
Perception: +9
In Hand: Nothing
[sblock=Defenses]
AC: 18
Flat: 13
Touch: 18
Fort: 7
Reflex: 10
Will: 7[/sblock]
[sblock=Offenses]
Pistol (Mwk): +7, 1d8/x4
Chakrams: +6, 1d8/x2
- Flurry of Throws: +4/+4
Unarmed Strike: +6, 1d6
Paper Cartridges: 66/70
Entangling Shot: 5/5
Flare Cartridges: 5/5[/sblock]
Grit: 3/3
Deeds:
Gunslinger's Dodge
Quick Clear
Up Close And Deadly
[sblock=Adventure Notes]
Game Info:
We have a dagger that is actually a Planar Key. It is very cool.
The dagger is to go to someone named "Adalous". We reach him by going North through "The Dungeons"
Arvana supposedly knows a mythical oracle-like creature called The Lady. Reynard is intrigued and wants to go spelunking with her.
Reynard has a series of ancient maps, one of which appears to be magical. Morgrym called it 'a guide'.
We stumbled across information on 'The Willings': powerful beings from ages ago who charted the world, experimented with planar gateways, and supposedly even had flying vessels. The city of Maran used to be called 'Cartaluga' to them.[/sblock][/sblock]