Pathfinder 1E [IC] - TIDERULER OF MARAN

Jago

Explorer
The gunslinger grinned as the lizard-creature dropped to the ground, another cartridge being loaded as panic broke out amongst the enemy ranks.

" That's right, omae! I do have a gun!"


As he stepped forward, his eyes slid over to the creature trying to take cover from his aim. Reynard watched a streak of pure fire strike the Ichtian, his own pistol going for the same target.

" And I'm not the least of your worries."

Marius's strike was followed up with a bullet, and Reynard was positive that at least one of those things was going to fell another Lancer, opening the way to the summoners.

[sblock=Actions]Gaining a Point of Grit for Killing Blow with a Firearm on L3

Move: Map Updated

Free: Reload (Paper Cartridge + Rapid Reload)

Standard: Firearm + Point-Blank vs. L4: 1d20+8 18
Damage: Bullet + Point-Blank: 1d8+1 9[/sblock]

[sblock=Reynard's Stats]
Character Sheet

HP: 25/25
Condition: Normal
Initiative: +6
Perception: +9

AC: 18 Flat: 13 Touch: 18
Fort: 7 Reflex: 10 Will: 7

In Hand: Pistol, Cosim Camman Denoctusd

Pistol (Mwk): +7, 1d8/x4
Chakrams: +6, 1d8/x2
- Flurry of Throws: +4/+4
Unarmed Strike: +6, 1d6

Paper Cartridges: 67/70
Entangling Shot: 5/5
Flare Cartridges: 5/5

Grit: 3/3
Deeds:
Gunslinger's Dodge
Quick Clear
Up Close And Deadly


[sblock=Adventure Notes]
Game Info: We have a dagger and apparently lizards want it. But they can't have it.

[/sblock][/sblock]
 
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KahlessNestor

Adventurer
Maran/Helen’s Fortune/Cellars
Night
Round 3


Morgrym grunted as his axe sliced through the icthian’s hide. The creature went down and the disheveled dwarf turned to the other. “No’ tae late t’ gae scamperin’ off, fishy,” the dwarf said as he swung his axe around.


[sblock=Actions and Rolls]
Move:
Action: Attack L1: 1D20+5 = [2]+5 = 7
[/sblock]


[sblock=Ministats]
HP: 39/39 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)(Barkskin: +2)
CMD: 15 (+2 vs bull rush, trip)
Fort: 7 Ref: 2 Will: 7 (+2 vs poisons, spells, SLA)
Armed: MW Cold Iron Battleaxe
Ammunition: 10/10 bullets
Storm Burst 7/7


Conditions: Barkskin 30m, Fog Cloud 30m


Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1. Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Shillelagh, Summon Nature’s Ally 1 (Spontaneous)
2: Fog Cloud (Domain)*, Barkskin,* Flaming Sphere, Summon Nature’s Ally II (Spontaneous)
[/sblock]

 

Archon Basileus

First Post
REYNARD


Reynard’s swift movement meet the lancer with a surprised gaze. Shortly after the explosion, the guttural cries of the beast can be heard. As the smoke vanishes, Reynard sees his opponent bleeding from the chest. The shot hit him right in the breastbone, forcing him to raise his free hand to try and contain the bleeding. He still shows anger, muttering curses in his strange language. Nonetheless, he’s clearly not long for this world, his body showing frailty as it trembles under the pain.

MARIUS

The strange weapon glows against the lustrous back of the bruised beast. The sibilating sound of burned tissues gains the air quickly, followed by the smell of calcinated flesh. The lancer roars as he struggles to reach the artifact stuck into his back. His gestures become more and more desperate as he feels the thing building a blackening path through his scales, fire climbing his body in all directions. He flaps his arms and tries to bash the star with his lance’s pole, failing in his intent and losing his focus in the process. His agitation only aggravates the bleed-out from his chest. Soon, his cries grow weak, as he falls against the wall and slides down, the flames kindling in his back.

MORGRYM

The blow Morgrym delivers falls short as it crosses the air in front of the enemy. He seems to be encouraged by the mistake, raising his lance and readying himself to deliver another blow in response. “To the Abyss with you, dwarf!” – he yells as he starts to move against Morgrym.

VA’ARAHKIR

The kobold draws his bow, reaching for the quiver with great speed. In a breath, he has an arrow ready, and as he leaps forward, he shoots. The arrow sings its way towards the creature’s left thigh, plunging itself into it as blood squirts from the bruise. The little kobold celebrates, jumping around and grimacing towards the ichtian.

LANCERS

Despite his fallen companions and the arrow in his leg, the lancer still moves against Morgrym, thrusting his lance with audacity as he accommodates “the kobold” into his curses as well. The yells and offenses intensify as the dwarf blocks the lance with his shield, breaking the beast’s balance as the lance plunges into emptiness.

The lancer’s competitive companion steps forward. He seems more aware of the situation – possibly because of his own injuries. He shambles to the front, drooling and shouting at top of his lungs, and attempts to pierce Reynard with eager gestures. Reynard has no trouble moving away from the clumsy attempt.

[L1 attacks Morgrym

http://www.coyotecode.net/roll/lookup.php?rollid=143554


1D20 = [10] = 10


L2 attacks Reynard

http://www.coyotecode.net/roll/lookup.php?rollid=143556


1D20+2 = [13]+2 = 15]


ROUND’S RESULTS:

[sblock]
Players uninjured.

NPCs

??? – unknown (players can’t see it).

LANCERS


L1 – bruised; ready to fight

L2 – severely injured; ready to fight; moved 1 square.
L3 – out of combat.
L4 – out of combat; body catching on fire; produces light.
L5 – unknown (players can’t see him).

ARCHERS

A1 and A2 – unknown; uninjured


CASTERS

S1- unknown; uninjured.
[/sblock]


MAP UPDATED

https://docs.google.com/spreadsheet...nqispO67s2ZXLunqhdY4dnNwI/edit#gid=2051010950


@Trogdor1992 @Neurotic @KahlessNestor @Jago
 
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KahlessNestor

Adventurer
Maran/Helen’s Fortune/Cellars
Night
Round 4


Morgrym caught the icthian’s lance on his shield, pushing it aside. Seeing the other icthian move up to attack Reynard, the smelly dwarf shifted focus to cut at that opponent.


[sblock=Actions and Rolls]
Move:
Action: Attack L2: 1D20+5 = [5]+5 = 10
Cold Iron damage: 1D8+2 = [4]+2 = 6
[/sblock]


[sblock=Ministats]
HP: 39/39 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)(Barkskin: +2)
CMD: 15 (+2 vs bull rush, trip)
Fort: 7 Ref: 2 Will: 7 (+2 vs poisons, spells, SLA)
Armed: MW Cold Iron Battleaxe
Ammunition: 10/10 bullets
Storm Burst 7/7


Conditions: Barkskin 30m, Fog Cloud 30m


Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1. Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Shillelagh, Summon Nature’s Ally 1 (Spontaneous)
2: Fog Cloud (Domain)*, Barkskin,* Flaming Sphere, Summon Nature’s Ally II (Spontaneous)
[/sblock]

 

Jago

Explorer
Reynard almost felt sorry for the poor creature as he fell back on his training, wrists snapping outwards to deftly force the jabbed spear away from his body. When the opportunity was right, the monk quickly leapt to the side, out of range of the puncturing implement. With haste, he tapped the bandolier about his shoulders, whispering to it in the language of his Gnomish teachers.

" Running Powder," he crooned, and the cartridge tucked away within the magical leather was suddenly within the barrel of his gun. Reynard wasted no time in leveling it at his attacker, the corridor this melee was taking place in quickly becoming choked with gunsmoke from the swift barrage of bullets from the pistolero.

[sblock=Actions]Move: Map Updated (5 ft. Step)

Swift: Reload (From Beneficial Bandolier)

Standard: Firearm + Point Blank vs. L2 (Melee Penalties): 1d20+4 16
Damage: Bullet + Point Blank: 1d8+1 5[/sblock]

[sblock=Reynard's Stats]
Character Sheet

HP: 25/25
Condition: Normal
Initiative: +6
Perception: +9

AC: 18 Flat: 13 Touch: 18
Fort: 7 Reflex: 10 Will: 7

In Hand: Pistol, Cosim Camman Denoctusd

Pistol (Mwk): +7, 1d8/x4
Chakrams: +6, 1d8/x2
- Flurry of Throws: +4/+4
Unarmed Strike: +6, 1d6

Paper Cartridges: 66/70
Entangling Shot: 5/5
Flare Cartridges: 5/5

Grit: 3/3
Deeds:
Gunslinger's Dodge
Quick Clear
Up Close And Deadly


[sblock=Adventure Notes]
Game Info: We have a dagger and apparently lizards want it. But they can't have it.

[/sblock][/sblock]
 
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Neurotic

I plan on living forever. Or die trying.
Seeing his companions have the enemies in hand and still worrying about remaining shaman, Marius recovers his magical shuriken and hides behind on the border of the mists. If he hears anymore casting, he will move toward it into the mist and try to interrupt.

If his companions don't kill the last two lancers he will join them for faster delivery.
 

Archon Basileus

First Post
REYNARD

As another shot leaves the gun, the lancer’s face translates sudden concern. He tries to look for cover, but his position would not allow it. The blast explodes against his belly, filling the air with the smell of calcinated flesh and burned gunpowder once more. He moans, holding the lance with his two hands. “Shaman, where are you? WHERE ARE YOU?” – he yells as he gazes around, trying to uncover his leader’s position.

MARIUS

The monk gazes around, trying to discern any distinctive noises amidst the explosions and bravados from the other fighters. He focuses his attention at the cloud in the middle of the room, but no voice can be heard – at least, no spellcasting cantrips can be recognized. Nonetheless, Marius hears a faint, sobbing murmur coming from the other side of the mist, forced guttural whispers that become more and more distant among muffled and hurried steps.

[Marius realizes that the Shaman and the archers are sneaking away from battle; their general position is now marked on the map]

MORGRYM

The look of confusion and regret in the lancer’s face is undeniable. It only worsens as the axe meets his flank, right between his ribs, cutting through and letting part of the white bones appear. He spins in his place and falls flat, facing the floor, as his numerous injuries pour dark and fetid humors over the solid stone blocks.

VA’ARAHKIR

Silently, the little creature lets another arrow from it’s bow, plunging it into the lancer’s shoulder. The target hisses, but that brings no reaction from the reptilian visage that still holds the bow against it. By now it is no longer clear if Va’Arahkir is attempting to bring the beast dawn, or if he’s just taunting the ichtian.


[Va’Arahkir hits the lancer for 3 points of damage]


LANCERS

Three fallen warriors surround a bloodied entrance as the warrior scouts the area, a heavy brow upon his face. Blood runs down in generous streaks from a wounded thigh and a trespassed shoulder; Strength leaves the body, and soon the head will spin, calling him to his death bed. This is no time for boisterous last stands. He rises his lance, both hands on it, lowers his head and groans. “You have me…” – he lets the lance from his hands, a shock filling the halls as the weapon hits the pavement. “No more, landwalkers!” – he stares at his enemies, apprehension in his eyes as he waits for their reaction.

[sblock=ROUND’S RESULTS:]
Players uninjured.

NPCs


??? – unknown (players can’t see it).


LANCERS


L1 – bruised; ready to fight

L2 – out of combat; probably dead.
L3 – out of combat.
L4 – out of combat; body catching on fire; produces light.
L5 – unknown (players can’t see him).

ARCHERS

A1 and A2 – unknown; uninjured; fleeing.


CASTERS

S1- unknown; uninjured; fleeing.
[/sblock]

MAP UPDATED
https://docs.google.com/spreadsheets/d/1ZBfqlZpct8SZ7vh_U_nqispO67s2ZXLunqhdY4dnNwI/edit#gid=2051010950

@Trogdor1992 @Neurotic @KahlessNestor @Jago
 
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Jago

Explorer
The gunslinger regarded the creature for a moment. Even with the spear on the floor, Reynard knew it could prove deadly, and they had already tried to trick him once. Cautiously, he approached, pulling out yet another cartridge and biting the tip, chewing through the animal fat that sealed it and pouring the powder and shot into his gun.

" No more, eh?" he asked calmly, the slight taste of saltpeter on his tongue. When he was close enough, Reynard made to put his boot on the dropped spear, skittering it behind him and out of the way.

" Alright. No more."

It was a flat agreement. From what he could see and hear, the majority of the fighting was over: whatever lizards could still move were apparently dragging their tails as fast as they could away, and whatever monstrosity they were trying to bring into this world was safely tucked away ... somewhere. Not here, and that was the important part.

" Sit down," Reynard ordered of the surviving Icthian, " And stay quiet."

For his part, the sailor slowly stepped more into the main chamber, watching for threats obvious and hidden. He called out into the darkness, letting himself be the center of attention (for he knew he still had allies in the darkness).

" Anything else out there better run for your lives! You messed with the wrong group!"

[sblock=Actions] Move: Map Updated

Free: Reloading

Standard: Intimidate Check - [roll0][/sblock]

[sblock=Reynard's Stats]
Character Sheet

HP: 25/25
Condition: Normal
Initiative: +6
Perception: +9

AC: 18 Flat: 13 Touch: 18
Fort: 7 Reflex: 10 Will: 7

In Hand: Pistol, Cosim Camman Denoctusd

Pistol (Mwk): +7, 1d8/x4
Chakrams: +6, 1d8/x2
- Flurry of Throws: +4/+4
Unarmed Strike: +6, 1d6

Paper Cartridges: 66/70
Entangling Shot: 5/5
Flare Cartridges: 5/5

Grit: 3/3
Deeds:
Gunslinger's Dodge
Quick Clear
Up Close And Deadly


[sblock=Adventure Notes]
Game Info: We have a dagger and apparently lizards want it. But they can't have it.

[/sblock][/sblock]
 
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Neurotic

I plan on living forever. Or die trying.
Marius hears a faint, sobbing murmur coming from the other side of the mist, forced guttural whispers that become more and more distant among muffled and hurried steps.
He moans, holding the lance with his two hands. “Shaman, where are you? WHERE ARE YOU?” – he yells as he gazes around, trying to uncover his leader’s position.

As the lancer calls out, Marius calls back, both encouraging his companions and demoralizing their opponents.
"They are retreating! You are left to die, warrior! I'm going after them, follow on the left as you can."

With that he plunges into the mists at a full run (OOC: double move) trying to move silently, but trusting in the mist to hide him until he bursts on the other side.

Running full tilt out it is hard to move silently and especially unseen. It doesn't help that Marius almost ran into one of the statues in the mists, grazing it and producing dull thud-swish at the same time he ran out of the mists and into the open. He noticed a lancer on his right, but no shaman. So he chooses not to diverge from his path, but slows down enough to be able to defend himself if needed.

He calls out again:
"Shaman, you misjudged us and now you have to pay the price! If you stop and surrender, no more of your people...or you...will die. We are merciful, but not stupid. You're not going anywhere to bring more help unless it is at our terms. Stop...or die!"

[sblock="Actions"]
Free: speech 1
Move: To the first crossed M in the mists
Standard: To uncrossed M as final position

Stealth while full move running:
1D20+8-10 = [15]+8-10 = 13
1D20+8-10 = [9]+8-10 = 7



Free: speech 2
Bluff, diplomacy and intimidate are all at -1...so you'll have to judge for yourself how effective the threat or persuasion are. Maybe some minor (+20 :) ) circumstance bonus ;)
[/sblock]
 
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Archon Basileus

First Post
EVERYONE

The lancer answers to the sailor’s commands, kneeling slowly to the floor. He falters, feeling the injuries caused along the battle, his eyes rolling from Reynard’s gun to Morgrym’s axe and back again in a mix of resentment and fear.

“Very well….” – the guttural voice of the Shaman can be heard from the darkness. “You have usss. We did not expect such fierce resissstance, I’ll give you that.” – Slowly, the trio creeps out of the shadows, each archer attempting to shield the leader from sudden attacks.

“Neverthelessss…. Neverthelesssss….” – he slows his tone, as if in contemplation – “you still need me to leave thisss place, do you not?” – he gestures calmly, a treacherous glow in his eyes. “Perhapssss…. We can reach an agreement, now that…” – he halts his speech suddenly, disturbed by the sound of an arrow being pulled out of dead flesh. In the back, the mysterious shooter appears, a slim figure covered in a cloak, the face thrown behind cloth, as well as most of the body. The arm, thin as a woman’s, is covered in silver armor of exquisite craftsmanship. The right hand takes an arrow carved in a lancer’s body, the left hand comes out of hiding and cleans it with a rag, everything retreats to the shadows beneath. The fate of the fifth warrior is revealed: an arrow to the chest and he was no more. “Please continue” – the shooter’s eyes target the shaman, a delicate female voice coming from the muffled recesses of her improvised mask.

The shaman glances towards her, and then towards Marius, and finally stares at Reynard and Morgrym. His face shows his fears. He knows his uncomfortable position and blames himself for it. A hasted attack and an error later, he has managed to corner himself. Even worse, ichtians are not known for their solidarity. Defeat will cost him dearly among his peers.

After a moment of silence, resignation overcomes his guts. “Let usss parley, then….” – his tone is cold and direct, almost as if he wishes the conversation to be over as quickly as possible.



[Kahless, I'm assuming that you're comfortable with the others' interventions, since you've remained silent for the moment. Since we've crossed the two-day schedule, I took the liberty to move on with the dialogue. If you wish to complete any actions before this, I can edit it later, ok?]

[Also, please let me know if the pacing is nice and the prologue is interesting! I'm aiming to please and I'll be glad to adapt to your tastes! I intend to make the game more political from the first chapter on - we're about to begin - alongside the epic theme, so please let me know if yoou guys like it so far, ok?]

MAP UPDATED


[url]https://docs.google.com/spreadsheets/d/1ZBfqlZpct8SZ7vh_U_nqispO67s2ZXLunqhdY4dnNwI/edit#gid=2051010950
[/URL]

[Since the links above did not work, I left some files for the drafts I made. Note that you'll meet characters accordingly to your decisions - it becomes a more "sandbox" experience from now on, despite the plot. This is just to give an idea, so it's far from finished.]

https://docs.google.com/document/d/1UDSw8KgmEINJ_K4ZLJjG7a_5EpRlDmHjJXAHNQwCUfs/edit

@Trogdor1992 @Neurotic @KahlessNestor @Jago

 

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