No interest in older editions.
I... kind of hate the alleged "old school revolution." I think its bad for gaming as a whole.
Let me try to explain...
Basically, there are some good things about older games. Unfortunately, there are also some bad things*. The old school afficianados have a nostalgic connection to the older games that causes them to assume that it was the older game itself that was fun, and not just the good parts being fun in spite of the bad parts. So they play older games or create older clones that faithfully recreate everything they remember, bad parts and all. Unfortunately this means that the good parts that are no longer that fashionable are only found in games that contain the bad parts.
I just feel like some important gaming technology is in the hands of people who don't fully understand it, and who, as a result, continue faithfully reproducing warts from the original games. I'd be interested in seeing someone really break down what it was about their view of "old school" gaming that was fun, and what rules facilitated it and what didn't. And then seeing them create a game that distinctively catered to that style of play. It might be totally incompatible with someone else's vision of old school gaming, but I'm ok with that.
Probably someone's got a lead on this already and I don't know about it, because I'm only peripherally in touch with the old school community, but this is my general take on the subject: old school would appeal to me a lot more if it stopped trying to recreate the gaming experiences of people's youths, and started trying to create new games based on the better, presently-neglected aspects of certain older games.
*I am also including in the phrase "bad things" rules that are good for certain styles of game but not for the particular one being used. In a different type of "old school" game the good and bad things might switch roles. Perhaps the optimal phrase would be "unsuitable things."