Nyarcus:
Emirikol said:
I feel for you. If you've yet watched "Roleplayed" you'll feel even more depressed about not having enough gamers
That movie won't work on my computer for some reason....
Emirikol said:
Well, how does my add stand up in this part? I play FR and my homebrew Ascension and am willing to DM otehr worlds (DL or DS, for example). Does it count?
Emirikol said:
2. List your CITY (Manitoba right?). Don't list an obscure suburb if you live in one. List the main town.
kk.
Emirikol said:
3. Don't list your time if it seems like it's going to be inconvenient (Friday nights and saturdays are traditionally harder to get players). Why don't list time? Because people look for ANY excuse they can NOT to game (see rule #1 above) becasue people are lazy.
okay, that makes sense. AT least more people will check out my add, if that's the case. It's somethign, I suppose.
Emirikol said:
4. Even though you take newbies, don't list it. There are a LOT of experienced gamers who think that because you list 'newbies welcome' that it's going to be tables of 9-year-old kids.
Of course, I am hoping to get ~18 year old gamers, so getting noobies is likely. I personally wouldn't feel comfortable gaming with a person older unless he was related to a core group memeber. Or he DMed.
I dunno, I guess I was trying to sound as approachable as possible. I also guess this can be a bad thing...
Emirikol said:
5. TITLE: D&D Players Wanted!!!
Works for me.
Emirikol said:
6. You don't ahve to list your name in your body text. Leave it at the bottom: CALL RYAN FOR DETAILS AT XXX.XXX.XXXX. Use email too.
I was trying to remember that rule, but I could. So I just started off with "Hi, I'm Ryan...."
I'll have to change that.
Emirikol said:
7. Body text: don't go into character generation or house rules. It's not necessary.
I added CHarGen because I didn't want to have to deal with poeple coming and being like "where's my dice and PHB?" Despite having 4 PHBs to my name (long story), I'm not a baby sitter.
House Rules will not occur in the qualification round, but will likely swat a few of them in the ass once we get going. Mostly, they end up ehlping the play though
Emirikol said:
8. Body text: list some kind of exciting blurb about your campaign. "The old crag tomb north of town hides a sinister secret. Can your group find out what it is?"
I am now decided on one of two modules from the feedback from my other thread, so this might have a lot of merit
Thanks.
Emirikol said:
9. Body text: it's important to note that it's a NEW GROUP, even if it isn't. Most people are looking for a new group. Nobody wants to feel like a fifth wheel. "New group forming. Experienced DM."
Good point. Considering only one of my players are experienced (and still not the best player - he
still wants to play monks!) so this is a great point/
Emirikol said:
10. keep it short and keep your title large: NEW D&D GROUP FORMING IN WINNIPEG (or wherever you are). D&D PLAYERS WANTED!
okay, so my text is too long, you're saying? I could trim it a bit, basically?
Emirikol said:
11. If you're posting this at a game store, do two things: tell the owner of the store to help you find other gamers (that works really well); AND have little tear-off strips at the bottom of your advertisement that have your NAME, GAME, and phone (or email). I can't tell you how many of those things I see with jsut the phone number. What was that for again?
Oh yeah, I'll have a chat with the manager there about this
Emirikol said:
Check out some of the ad's on ENWORLD's players seeking players. You'll see some really stupid ones, like the ones where people dont' even list the CITY or PROVINCE they're gaming in..nobody checks those. Always list CITY, PROVINCE (or state) and then D&D players wanted for new group.
Keep it up there and bump it occasionally. Expect it to take a while and DON'T JUST TAKE ANYONE TO FILL YOUR GROUP. If someone lives on teh other side of town, doesn't have a job (and is an adult), and sounds flaky, don't take them. In my experience, those three things only end in WASTED TIME AND WASTED CAMPAIGNS. There's nothing worse than working up a campaign, getting three sessions into it, and then the flakes drop out; leaving you to have to either design a new campaign or bring in newbies that are IMPOSSIBLE to bring up to speed like only a new campaign group can.
I am trying to be as professional as possible with the new players. I had to turn down two due to their leaving within the next ~2 months. I am running a pregen module at a game store to keep it neutral, giving out my cell number and seeing if my friends and fellow gamers like the new people. If they do, we keep em until we don't.
Thanks for all your great feedback - it's been a big help. I'll likely work on this tomorrow and crank out a new version. Thanks again so much