which brings us back to eaither removing the prerequisites column or removing the table, having a table with wrong prerequisites is a horrid ideaUpper_Krust said:Thats impossible, there are far too many prereqs - it'll just mess everything up and the tables will just look utterly ridiculous.
I'll find it and repost it in this thread for ease of referenceUpper_Krust said:I just need to find the post (will look for it when I have all the other changes sorted).
as others have stated this turns into an accounting nightmare which is why I recomended changing it to fast healingUpper_Krust said:They may have been damaged on the previous round, hence the regeneration.
Not referencing them isn't so much of an issue, the problem occurs when someone takes theirs and then takes yours, the DM then references just the one and doesn't reference the other, simply writing it in as printed(which I have seen quite a few third party books do), or writing their ability as a prerequisite and superscripting for a footnote for where to find the feat(which I have also seen many third party books do) would make for a more refined and informed productUpper_Krust said:I had already made my feats before they came out with theirs and I cannot reference theirs in my book.
the OGL names I can understand you not wanting to use, however as a matter of balance writing out the Brood traits in a sidebar(since the Beastiary is already written) and creating your own CG outsider faction/race with comparable traits to the eladrin would be better than assigning fey traits, the sheer scale of the traits from the others far outweigh those of fey traits that it's like punishing someone for being CGUpper_Krust said:Brood are my name for Slaad and I similarly equate Fey with Eladrin. Slaad and Eladrin are not OGL therefore I cannot mention them.
the Psionics Portfolio can be found Here
and the altered Psionics Feats and Abilities
Jedrious said:Metapsionic Freedom[Epic] (SU)
You can more readily modify your powers
Prerequisites: any four metapsionic feats, Psicraft 25 Ranks
Benefit: You no longer need to expend your psionic focus to apply a metapsionic feat to a power, in addition you can apply a metapsionic feat to a power multiple times.
Divine Catapsi[Divine] (SU)
Your presence interferes with the mental powers of those around you
Prerequisites: Cha 40, Divine Aura
Benefit: Enemies within your Divine Aura find it harder to manifest their Psionic Powers and Psi-like Abilities, whenever an enemy manifests a Psionic Power within your aura they must spend additional power points equal to your Divine Bonus, these power points count towards your power point limit for that power, enemies attempting to use Psi-like Abilities in your aura find their effects reduced, a Psi-like Ability has its effective manifester level reduced by your Divine Bonus, if this would reduce the effective manifester level to lower than the minimum required to manifest that power, then the ability fails.
Divine Manifester[Divine] (SU)
You are a great Psionicist
Prerequisites: Psicraft 40 Ranks
Benefit: Double your number of Psionic Power Points
Divine Metafaculty[Divine] (SU)
You have tapped into the universal knowledge
Prerequisites: Psicraft 40 Ranks
Benefit: Double your number of Psionic Powers known.
Power Block[Divine] (EX)
Deny a power the right to affect you.
Prerequisites: Knowing the power you are blocking, Int 40, Spell Resistance 40, Psicraft 40 Ranks
Benefit: You can choose any power you know, you are now immune to that power as if you hade infinite Spell Resistance against that power.
Special: You can take this ability multiple times, its effects do not stack. Each time you take this ability it applies to a different power.
Power Immunity[Divine] (EX)
You have built up an immunity to Psionic Power
Prerequisites: Int 40 Spell Resistance 40, Psicraft 40 Ranks
Benefit: You are immune to Psionic Powers and Psi-like Abilities with an effective Psionic power point cost of 3 or less(as if you had infinite Spell Resistance)
Special: You make take this ability multiple times, its effects stack. Each time you take this ability increase the threshold you are immune to by 4 Psionic power points. You cannot be immune to an effective Psionic power point cost beyond double your divine rank plus 1.
Prerequisites:
Power Shot[Divine] (SU)
Your missiles are powered by your mind
Prerequisites: Int 11, Psicraft 25 Ranks
Benefit: You can shoot Powers with a Psionic power point cost of 1 as if they were missiles.
Special: You can take this ability multiple times, its effects stack. Each time you take this ability increase the number of Psionic power points you can shoot by 2. The Intelligence prerequisite increases by 1 each time you take this ability.
Psionic Lord[Divine] (EX)
You body is infused with psionic power
Prerequisites: (Psionic) subtype
Benefit: You gain the Phrenic template.
Special: The Phrenic template is found in the Expanded Psionics Handbook
Erudition[Cosmic] (SU)
You know all powers
Prerequisites: Divine Metafaculty, Int 70, Imprint Stone, Psicraf 70 Ranks
Benefit: You know all Psionic Powers from all classes and disciplines.
Cosmic Metaconcert[Cosmic] (SU)
Your mind is tireless
Prerequisites: Int 70, Divine Manifester, Psicraft 70 Ranks
Benefit: You have infinite Psionic power points
Psionic Static[Cosmic] (SU)
Your aura nullifies psionics
Prerequisites: Cha 70, Divine Aura, Divine Catapsi
Benefit: Your divine aura radiates a null-psioncs field which does not impede your own non-epic items and powers.
Special: Null-psionics generally does not work on immortals much as anti-magic (see page 26)
Additionally a Sidebar on Transparency
Partial Transparency
It is the assumption of these rules that Psionics and Magic are different, spell effects that can be used to end other spell effects are ineffective towards psionic powers and vice versa, anti-magic does not affect psionics and null-psioncs does not affect magic, however dead magic zones are equally effective for both magic and psionics.
The exception to this being Spell Resistance, which is an expression of a creature's ability to ward off unnatural effects and is therefore just as effective towards psionics, treat any creature with Spell Resistance to have an equal value of Power Resistance.
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